Notify Message
Page 1
#14021207 Apr 07, 2019 at 01:40 PM · Edited 2 months ago
17 Posts

HP | Damage/Healing Roll(s) : 50 | 2d10: crit on 7-10+2

Character Stats: Commander [+3]
+1 Commander Point
Iron Fist [Passive]: Grants immunity to routing.

+2 Mod to Damage

Race: Nightborne
Arcane Affinity

Background: Noble
Aristocrat: Your character has a +4 to Etiquette challenge checks.
Born Leader: While your character is alive, players within 10ft of your character have -2 threshold for CC checks. (Does not affect self)

Stalwart: Whenever your character successfully passes a challenge check, gain 1d15+5 HP.
Nature’s Gift: Your character has a +4 to nature based challenge checks.

Stubborn[2]: At the start of diplomacy, you must pick a single type of social challenge rolls. You can only use that type of social challenge rolls for the remainder of the event.
Reckless: (Negates Disciplined) Whenever your character fails a CC check they take an additional 1d10+5 damage.
Diplomatic Roll: 1d30>18

Movement and Range:
Walk: 35ft
Sprint: 55ft
Range: Melee/30ft’

Glaives[2]: 2d10: crit on 7-10+2
Pulverize[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player’s basic attacks can deal full damage to enemy Fortified targets.
Blade Dance[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player may deal half the damage dealt by their basic attack to an adjacent target within 5ft.

Class: Druid

Class Abilities:
Moonsong[2]: Calling on the powers of nature, the druid brings forth an intense wrath of magic. Entangle an enemy target in place for a single turn preventing it to move, and then strike it for 3d10+5 nature damage.
Wildheart[2]: The Druids shifts into its animal form for the next three turns dealing an additional +2 die to its basic attacks. This is a minor action.
Range: Self
Savage Charge[1]: The druid charges(or leaps) at a distant target and assaults it with a savage attack. The druid may charge 20ft and deal 2d15+10 damage to a target. The druid will also CC the target charged by rooting them for one turn.
Range: 20ft

Prestige Class: N/A

Crafted Items: N/A

Alchemist Bag and Soldier Pack:N/A

Veteran Traits:N/a


Rank: Auxilery

Subunit: Pathfinders

Troop Choice: Oakvale Avengers

Troop Abilities:
Aspect of the Wildhunt
Cost: 2 Commander Points
Bonus: Whenever Oakvale Avengers kill an enemy target, they gain a stacking buff granting them +5 mod damage on their attack/healing dice.
Riders of the Wildhunt

Cost: 1 Commander Point
Bonus: The Oakvale Avengers mount Oakvale Greatstags and ride into battle granting them +25 max March/Forced March and decreases their Troop HP by -20.

Commander Points: 3

Troop Total (HP) and Damage/Healing Roll: 80 HP, Damage: 1d30+10 Healing: 1d30+10

Movement and Range: March: 65ft, Forced: 85ft
Melee, 25ft
Page 1