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#13909905 Nov 26, 2018 at 08:12 PM
Initiate
2 Posts
Initiate Atal'fon


HERO MODE


HP: 50 || Damage: 1d25+2: crit on 18-25 +5 || Healing: 1d25+2: crit on 18-25 +5
Movement and Range:
35ft walking || 55ft sprinting || 35ft range

Character Stats:
Support +3
+3 mod damage on all attacks and class abilities
Battle-Mending [Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.
Commander +2
+10 troops in Commander Mode

Initiative Roll: 1d100
Perception Roll: 1d100
- Increases your character’s perception rolls by +15.

Challenge Roll: 1d30>16
-Decreases the threshold of all challenge checks by -2.
- Your character has a +4 to all knowledge challenge checks
- Decreases the required threshold to pass a fear CC check by -2.
- Whenever your character successfully passes a challenge check, gain 1d15+5 HP.

Diplomatic Roll: 1d30>18
- Your character have a -4 to etiquette challenge checks.



Race: Troll
Blessed - Allows your character to roll a 1d20>12 when defeated to reduce their character’s wound severity by one.
Rejuvenation - Decreases your character’s wound duration by -1 week.


Background: Scholar
Alert - Increases your character’s perception rolls by +15.
Mystical - Your character has a +4 to all knowledge challenge checks


Virtues:
Inventive - Decreases the threshold of all challenge checks by -2.
Swift - Increases your character’s walk and sprint by +5ft.
Companion (Valanthir) - Choose another player, when they are present, your character gains a +2 to all challenge rolls while they are on the map.
Brave - - Decreases the required threshold to pass a fear CC check by -2.
Stalwart - Whenever your character successfully passes a challenge check, gain 1d15+5 HP.
Versatile - Your character may choose one ability from another base class, replacing one of your normal class abilities.



Vices:
Weakness to Light (II) - Your character cannot pass a light based challenge check.
Honorable (I) - Your character must always take the honorable action when given the chance.
Crass (I) - Your character have a -4 to etiquette challenge checks.
Gullible (II) - Your character has a -8 threshold to Plead and Persuasion attempts against them.
Weakness to Fel (II) - Your character cannot pass a fel based challenge check.
Weakness to Arcane (II) - Your character suffers a -8 to arcane challenge checks.


Equipment:
Offensive Spells: 1d25+2: crit on 18-25 +5
Range: 35ft
Channeling: A player may choose to channel a turn instead of casting an offensive spell or magical class ability, increasing the number of dice rolled for that ability to increase by +1.

Healing Spells: 1d25+2: crit on 18-25 +5
Range: 35ft
Spell-weaving: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.

Spell-shield(Spell):
Range: self
Spell-Barrier[1]: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant.


Class:Loa Priest

Prestige Class: n/a

Class Abilities:
Spirit Wolf [2] : he shaman quickly shapeshifts into the ancestral spirit of a wolf. This allows them to sprint without the penalty of not being able deal damage or heal. This also breaks all CC effects currently on the shaman. This is a minor action.


Atonement [2] : The priest weaves the forces of Light and Shadow to simultaneously curse their enemies as they heal their allies. Roll 2d20+5 and pick two targets - an enemy to attack and a compatriot to heal.
Range: 35ft

Light's Grace[1] : After praying to the gods, the priest finds the inspiration to push their capacity to wield the light to the limits. Healing dealt to an allied target will also heal all other allied targets within 5ft of the ally selected. Lasts three turns.
Range: Self



Alchemist Bag and Soldier Pack: n/a

Veteran Traits: n/a
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COMMANDER MODE

Rank: Initiate

Subunit: Dawnmender

Commander Points: 2

Troop Choice: Squallshapers
HP: 100 || Healing Roll: 1d50+25 || Damage Roll: 1d40+15

Troop Abilities:
Blood Waves[2] (1)
Damage and healing gain +10 max for one turn, Squallshaper may then choose to either damage or heal two different targets. The damage or healing is spread equally between each target. May be used as an instant.
Blacksquall Astral Charts (1)
+15 troop total, increase max and mod healing/damage by +5
Silvermoon Confessor: Increase mod and max healing by 10.


Movement and Range:
40ft March || 60ft Forced March || range 35ft

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