Notify Message
Forums
Page 1
Search
#13899243 Nov 13, 2018 at 11:29 PM · Edited 3 months ago
Initiate
51 Posts
HERO MODE

HP | Damage Roll(s)

65 | 1d10: crit on 7-10+2

Character Stats: Guardian 3, Commander 3

Race: Human

Background: Soldier

Virtues:
Gifted: Your character has a +1 to all challenge checks.
Versatile: Your character may choose one ability from another base class, replacing one of your normal class abilities.
Disciplined: Whenever your character successfully resists a CC check, they gain 1d15+5 HP.
Endurance: Whenever your character’s wound roll lands on 'no wound' you may return to battle with 1hp. (Only one success per event)
Armored: Decreases your character’s wound rolls by -2.

Protector: Your character is no longer has their movement hindered when carrying another player in a battlefield.
Born Leader: While your character is alive, players within 10ft of your character have -2 threshold for CC checks. (Does not affect self)
Drilled Formations: Whenever an allied unit is on both your right and left flank adjacent (touching), you become impervious to Penetrating Assaults and gain the Fortified buff.
Survivor: The player may attempt to reroll a wounding roll. They will keep the second of the two rolls.
Unbroken: Your character may reroll any failed physical challenge rolls. (Only one success per event).
Rejuvenation: Decreases your character’s wound duration by -1 week.
Noblesse Oblige: Whenever your character attempts a social roll against another, they gain a -3 threshold to the success of that roll if they are a commoner.

Vices:
Pariah II: Whenever your character attempts to perform a social challenge check, they will have a +4 to their threshold if the character is the same race as they are and they take double the DP damage to social options against them.
Honorable II: (Negates Dishonorable) When the party chooses the dishonorable route, your character must roll a 1d4, where a roll of 4 means you will challenge the party leader in the direction of the action. This challenge can be verbal or through a duel.
Honorable Duelist II: (Negates Dirty Fighter) You must always attack second in a duel.
Weakness to Shadow II: (Negates Touched by Shadow) Your character cannot pass shadow based challenge checks.
Weakness to Fel I: (Negates Fel Tainted) Your character suffers a -8 to fel challenge checks.
Weakness to Decay I: (Negates Speaker of the Dead) Your character suffers a -8 to decay magic checks.
Pushover I: Opponents have a -4 threshold for intimidate attempts against your character.
Plain I: (Negates Beautiful) Your character has a -3 to charm and seduction social challenge rolls.
Claustrophobic I: Whenever in a dungeon crawl your character has -2ft to their vision and -15 to their walk and sprint.
Unproven I: (Negates Fencer) Your character has a -1 dueling attack die.

Diplomatic Roll(s):
Must take honorable route.
Enemies have -4 threshold to intimidate.
+4 threshold against Human.
-3 threshold against commoners.
-3 to charm and seduction.

Movement and Range:
30/50/Melee(or)35

Equipment:
Swords: D: 1d10: crit on 7-10+2
Range: Base Class
Pulverize[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player’s basic attacks can deal full damage to enemy Fortified targets.

Shield: (May be equipped with single handed weapons and polearms.)
Guardian[1]: Instant. Target player takes half damage until their next turn. May be used on an allied player within 5ft of your character. May be used as an instant.
Range: 5ft

Class: Paladin

Class Abilities:
Aura of Protection[1]: The paladin gains a shield of protection to halve the damage to a single allied unit or self for one turn. Can be used as an instant.
Range: 15ft

Aegis of Light[1]: Empowering themselves in holy magic, the paladin protects themselves with a brilliant shield. The paladin adds a 30HP shield to themselves to protect themselves for a single turn. On the start of their next turn the shield explodes damaging enemies up within an aura for the equivalent of how much damage was dealt onto the shield.
Range: Aura

Versatile - Coldheart Fortitude[1]: The death knight wraps themselves in frozen magic for protection. Removes any existing CC effects and halves all damage taken for a turn. May be used as an instant.
Range: Self

Taunt: Guardians may now taunt targets by rolling 1d20. A 8+ is considered to be a successful taunt. Some bosses/creatures cannot be taunted.
Range: 10ft

Resolute [Passive]: You may attempt to reroll any failed rolls that may impair your character from action.

Prestige Class: None

Alchemist Bag and Soldier Pack: None

Crafted Items:

Gideon’s Debt
Mystical Banner:
+ 15 to Troop Total
+ 10 to March and Forced March
+ 5 to Mod damage

Veteran Traits: Phoenix Knight: Grants +1 stat point.

COMMANDER MODE

Rank: Lightward

Subunit: Sunspear

Troop Choice: Oathsworn Infantry (Swordsmen)

Troop Abilities:
Shield Wall[1]: Bonus: For the next turn your target will take half damage. This may be used as an instant.

Defensive Stance[1]: Bonus: The swordsmen may enter into a protective stance giving them a 50hp shield for a single turn.

Drilled Formations: Whenever an allied unit is on both your right and left flank adjacent (touching), you become impervious to Penetrating Assaults and gain the Fortified buff.

Regimental Captain: Bonus: Increase the mod damage by 10.

Commander Points: 3

Troop Total | Damage Roll(s)
145 | 1d35+25

Troop Movement and Range:
50/70
+0
#13899285 Nov 14, 2018 at 12:48 AM · Edited 11 months ago
Initiate
51 Posts


+0
#13978925 Mar 05, 2019 at 11:17 PM · Edited 7 months ago
Initiate
51 Posts
Updated for patch.
+0
#14174566 Jul 11, 2019 at 10:10 PM
Initiate
51 Posts
Added Veteran trait:

Phoenix Knight: +1 to any stat
+0
#14179453 Jul 23, 2019 at 04:05 PM · Edited 3 months ago
Initiate
51 Posts
Updated for 5.7


Added item:

Gideon’s Debt
Mystical Banner:
+ 15 to Troop Total
+ 10 to March and Forced March
+ 5 to Mod damage
A field of red, dark red with purple. In a corner a black hand stabs a stone opposite, and on its blade sit four bleeding heads. One elven, one elven, one elven, and one human. Across the bottom, in common.

"We'll make it right."
+0
Page 1