HP | Damage/Healing Roll(s)
Damage: D: 1d25+4: crit on 18-25 +5
Healing: 1d25+5: crit on 18-25 +5
Character Stats: Support +3, Combatant +2
- Battle-Mending[Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.
- Arcanic Affinity - You have a +4 to Arcane based challenge checks.
- Beautiful - Increases your character’s charm rolls by +2.
- Alert - Increases your character’s perception rolls by +15.
- Learned - Allows your character to reroll any failed Knowledge challenge checks. (Only one success per event)
- Brave - Decreases the required threshold to pass a fear CC check by -2.
- Versatile - Your character may choose one ability from another base class, replacing one of your normal class abilities.
- Adventurer - Allows the player to reroll an initiative roll once per event. They will keep the second of the two rolls.
- Frail (I) - Your character has a +4 to wounds and suffers an +1 to wound duration.
- Inexperience (I) - Your character has a -30 to initiative rolls.
- Reckless (I) - (Negates Disciplined) Whenever your character fails a CC check they take an additional 1d10+5 damage.
- Stubborn - When using a social challenge against a character, you can only use that same social option against that character for the remainder of the event.
Movement and Range: 30/50ft, 35ft range
Offensive Spell: D: 1d25+4: crit on 18-25 +5
Healing Spell: H: 1d25+5: crit on 18-25 +5
Spell-Shield: Spell-Barrier: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant.
Prestige Class: N/A
- Atonement: The priest weaves the forces of Light and Shadow to simultaneously curse their enemies as they heal their allies. Roll 2d20+5 and pick two targets - an enemy to attack and a compatriot to heal. Range: 35ft
- Light’s Grace: After praying to the gods, the priest finds the inspiration to push their capacity to wield the light to the limits. Healing dealt to an allied target will also heal all other allied targets within 5ft of the ally selected. Lasts three turns. Range: Self
- Starfall: The druid summons the pure power of nature to devastate many foes. Using a small explosion template, deal 10d8+10 damage to each target. Range: 30ft
- Revitalization Potion x 1
- Windfury Potion x 1
- Sunweavers Splint x 1
- Darling’s Grace x 1
Troop Choice: Oathsworn Cleric
- Thalassian Scribe Cost: 1 Commander PointBonus: Increases troop total by +15 and max healing by 5.
- Silvermoon Confessor Cost: 1 Commander PointBonus: Increases mod and max healing by 10.
Commander Points: 2
Troop Total (HP) and Damage/Healing Roll:
Movement and Range: 35ft, 40ft march, 60ft forced march.
Campaign points: 1
Essences: 12 green fortified essence