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#13867687 Sep 27, 2018 at 04:36 PM · Edited 1 month ago
Oathsworn
29 Posts
Lightward Alarion D’hrvati
Shadowmender, mental health therapist, orphanage patron

HERO MODE

Character Stats: Combatant +3, Support +3
Combatant
  • +3 mod damage to all attacks and class abilities
  • Resourceful [Passive]: Grants an additional use to every class ability.
Support
  • +3 mod healing on all spells and class abilities
  • Battle-Mending[Passive]: Support characters may choose to have their basic healing spells use a small explosion template and heal all those within the template. Healing is divided per character within the template.


Race: Sin’dorei
Arcanic Affinity: You have a +4 to Arcane based challenge checks.
Beautiful: Increases your character’s charms rolls by +2.



Background: Commoner
Lay of the Land: Increases your character’s perception rolls by +10. Allows your character to reroll a perception roll once per event. They will keep the second of the two rolls.
Lucky: Allows your character to reroll any critically failed challenge checks (a natural roll of 1-3). (Only one success per event)


Virtues:
Physical:
Flight: Allows your character to cross over gaps and dangerous terrain without a physical challenge roll.
Night Vision: Whenever your character is in an encounter where fog of war is present, their vision is increased by +2 and they gain +10 to perception.
Swift: Increases your character’s walk and sprint by +5ft.

Social:
Reserved: Seduction attempts against your character have a -4 modifier.

Battle:
Alert: Increases your character’s perception rolls by +15.

Background:
Gifted: Your character has a +1 to all challenge checks.
Inventive: Decreases the threshold of all challenge checks by -2.
Rejuvenation: Decreases your character’s wound duration by -1 week.
Touched by Shadow: Your character has a +4 to all shadow based challenge checks.


Vices:
Physical:

Social:
Gullible II: Your character has a -8 threshold to Plead and Persuasion attempts against them.
Pushover II: You cannot intimidate and have a -8 threshold for intimidate attempts against your character.
Shy II: Your character's social challenge rolls have a +2 threshold and DP damage against your character doubles its impact.

Battle:
Inexperienced I: Your character has a -30 to initiative rolls.

Background:
Traumatized I: Whenever your character is less than 50% HP, they must pass a fear CC check of 1d20>12 to prevent them from being feared for one turn.
Weakness to Fel II: (Negates Fel Tainted) Your character cannot pass fel based challenge checks.
Weakness to Light II:(Negates Light Kissed) Your character cannot pass a light based challenge check.


HP: 50 | Healing Rolls: 1d28+7, crit on 21+ (+5) | Damage Rolls: 1d28+7, crit on 21+ (+5)

Diplomatic Roll:
Charm: 1d30+2>20
Seduce, Plead, Persuasion: 1d30>20
Intimidation: Negated by Pushover II.


Movement and Range:
Walk: 35 ft
Sprint: 55 ft
Range: 35 ft


Weapons:
Healing Spell:
H: 1d25+2: crit on 18-25 +5
Range: 35ft
Channeled Healing Spell: A player may choose to channel a turn instead of casting a basic Healing Spell increasing the number of dice rolled for that basic Healing Spell by +1. Channeled basic Healing Spells give the healed target 50% of the amount healed as a shield up to 30hp.
Range: Self
Action Type: Minor

Spell-shield(Spell): (Not an actual shield but an ability used by magical casters).
Spell-Barrier[1]: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant.
Range: Self

Damage Spell:
D: 1d25+2: crit on 18-25 +5
Range: 35 ft
Channeled Offensive Spell: A player may choose to channel a turn instead of casting a basic Offensive Spell or increasing the number of dice rolled for that basic Offensive Spell by +1. Channeled Offensive Spells deal full damage to fortified.
Range: Self
Action Type: Minor


Class: Priest

Prestige Class: Valkyrie
Bonus:+3 max and +2 mod. Valkyrie grants the character the Flying virtue for free.

Class Abilities:
Saving Grace[2]: The priest attempts to save an allied player/character by pulling them to their location with light magic within 15ft.
Action Type: Instant
Range: 15ft

Crystalized Umbra[2]: The priest gathers a formidable current of shadowy magic into a sharp shadowy spear and fires it forward in a Beam Template dealing 2d19+8 damage to each target within the template. This beam will also heal allied targets for the amount rolled.
Action Type: Major
Range: Self

Light’s Grace[2]: After praying to the gods, the priest finds the inspiration to push their capacity to wield the light to the limits. Healing dealt to an allied target will also heal all other allied targets within an aura of the ally selected. Lasts three turns.
Action Type: Minor
Range: Self


Brynhildr’s Grace[1]: The Valkyrie chooses a champion on the field and grants them the boon of Brynhildr’s Grace. Whenever the Valkyrie heals another player, the play targeted with Brynhildr’s Grace is healed for half of the amount of the healing roll. If a target should die while Brynhildr's Grace is upon them, then the Valkyrie must roll 1d3, if the Valkyrie rolls a 3 then they are defeated as well.
Action Type: Minor
Range: Self

Einherjar’s Call[1]: The Valkyrie uses its energy to bring back a defeated ally to life. Players resurrected this way will gain half of the Valkyrie’s total HP and the Valkyrie will lose that amount of HP. The Valkyrie can be defeated by using this action.
Action Type: Major
Range: 30ft


Equipment: N/A

Alchemist Bag:
TBD:
TBD:


Soldier Pack:
TBD:
TBD:


Veteran Traits: N/A

Renown:
Tracked on Sanarissa.


Essences:
Tracked on Sanarissa.


---

COMMANDER MODE

Rank: Lightward

Subunit: Dawnmender

Troop Choice: Priests of Belore

Troop Abilities:
Channeling:
The Priests of Belore channel the energies of the Sunwell through haunting chants and powerful invocation. Priests of Belore may choose to channel during a turn to double their healing or damage.

Runic Markings
Cost: 1 Commander Point
Bonus: Priests of Belore increases troop total by +15 and max and mod healing by +5.
“The Priests of Belore mark their entire bodies with runic tattoos to increase their ability to channel. It’s a tradition that was established before the founding of Quel’Thalas.”

Emberlight Heralding[2]
Cost: 1 Commander Point
Bonus: Instead of healing a target, the player may choose to give a player a shield. They will roll their normal healing roll and the total amount healed will add a shield to the target.
Action Type: Minor
“The Priests of Belore are most common within the Emberlight where they guide the spirits of the dead to the afterlife.”

Dusk Priests
Cost: 1 Commander Point
Bonus: Increases max and mod healing by +25. The Priest of Belore’s healing dice now becomes their damage dice. Taking this Commander Point option halves the players HP making the other half of their HP a shield instead. When dealing damage, the Priest of Belore may add 10% of their damage dealt back into their shield.
“One out of a hundred Priests of Belore take the path of shadow over light. This path is filled with deep sacrifices in the name of the greater good.”


Commander Points: 3

Troop Total: 45 HP (45 HP Shield) | Damage Roll: 1d65+45 | Healing Roll: 1d65+45

Troop Movement and Range:
Range: 35 ft
March: 40 ft
Forced March: 60 ft
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#13867688 Sep 27, 2018 at 04:37 PM · Edited 1 month ago
Oathsworn
29 Posts
Change Log:

5/18
- Gained Valkyrie Prestige Class (Story)

7/11
- Emberward -> Lightward
- [Veteran Trait] Phoenix Knight: Grants one additional Stat Point.
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#13963101 Feb 11, 2019 at 11:19 AM
Oathsworn
29 Posts
Updated for 5.6, part 1.
+0
#14174945 Jul 12, 2019 at 06:32 PM
Oathsworn
29 Posts
Updated for 5.7
+0
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