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#13834213 Aug 10, 2018 at 09:55 PM · Edited 1 minute ago
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Duskward Sildre Lummeth




HERO MODE

HP: 50/50 | One-Handed Spell: 1d25+2: crit on 18-25 +5 rg 35ft | Staff - 1d22+3: crit on 16-22 +3

With Prestige Class: One-Handed Spell: 1d25+4: crit on 18-25 +5 rg 35ft | Staff - 1d22+5: crit on 16-22 +3

Diplomatic Roll: 1d30+3

Character Stats:
Combatant [ + 2 ] +2 Mod to Damage
Politician [ + 3 ] +3 Mod to Diplomacy roles
Ability: Calm [1]: Diplomat characters may attempt to reroll a failed social attempt that might have enraged or dissuaded its intended target. Cannot be used to re-roll other players’ failed attempts.

Race: Shal’dorei

Background: Noble

Virtues:
Arcane Affinity - [Race] - You have a +4 to Arcane based challenge checks.
Dexterious - [Race] - Your character has a +2 to physical challenge checks.
Aristocrat - [Background] - Your character has a +4 to Etiquette challenge checks.
Healdry - [Background] - Your character is well learned and know the key political players in any court they are in. They may choose to employ this knowledge on a single character during an event. (DM assisted knowledge to allow you to assist the players on the background and personality of a specific NPC)
Disciplined - [Free] - Whenever your character successfully resists a CC check, they gain 1d15+5 HP.
Gifted - [Bought] - Your character has a +1 to all challenge checks.
Nightvision - [Bought] - Whenever your character is in an encounter where fog of war is present, their vision is increased by +2 and they gain +10 to perception.

Vices:
Arrogant - [ I ] - Whenever your character attempts a social challenge against another character, they will have a +4 to the threshold if that character does not have the same background as your character.
Squeamish - [ I ] - When two or more enemies within 5ft of your character are killed, you must roll a challenge check of 1d30>18 to determine if your character becomes nauseous from the sight of blood. This wills stun your character for a turn.
Weakness to Fel - [ II ] - (Negates Fel Tainted) Your character cannot pass fel based challenge checks.
Weakness to Shadow - [ II ] - (Negates Touched by Shadow) Your character cannot pass shadow based challenge checks.


Equipment:
Primary: One-Handed Spell: 1d25+2: crit on 18-25 +5 rg 35ft
Channeling: A player may choose to channel a turn instead of casting an offensive spell or magical class ability, increasing the number of dice rolled for that ability to increase by +1.
Range: Self
Secondary: Staff - 1d22+3: crit on 16-22 +3
Leg Sweep[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player may attempt to stun an enemy, non-boss, target by rolling 1d20>12. A 12+ is considered to be successful. Stunned enemies cannot walk or attack for a turn.


Class: Arcane Mage

Movement and Range:
Range: 35ft
Speed: Walk: 30ft | Sprint: 50ft

Class Abilities:
Arcane Vortex[2]: Using a small explosion template, the mage summons a vortex of arcane power to strike at multiple enemies. Target up to three adjacent enemies and roll 3d10+10.
Range: 35ft

Arcanic Leap[1]: The mage blinks through time and space up to 10ft to evade danger or advance in battle. May be used as an instant.
Range: 10ft

Mirror Image[1]: Summoning two illusions of themselves, the mage splits themselves apart magically to assail an opponent. Create two mirror images of the mage that lasts two turns. Mirror Images deal 1d12+2 damage and have 20HP. This is a minor action. Mirror Images count as summoned creatures and do not gain the benefit of Character Stats, items, etc.

Range: Self


Prestige Class:

Ley-Walker
Type: Combatant
Classes: Druids, Mages, Priests, Warlocks

Ley-Walkers are able to see and traverse the coursing lines of magic that race in Azeroth’s surface. Tapping into the latent magical power in the air, Ley-Walkers can meld in and out of reality across great distances with ease.

Bonus: +3 max and +2 mod. Ley-Walkers may teleport to any point on the combat map. If attempting to teleport past their base range, they must roll a 1d2 for success to determine if the teleport was successful.

Ley-Meld[1]: Used before the movement phase of your turn. The Ley-Walker opens a portal matrix at their current location. At the end of their turn, they may open the second end of the portal matrix to their new location. Allied players may then enter the portal matrix and appear on the other side. The Ley-Walker may choose to place the opening end of the portal matrix on one turn and then place the exiting end of the portal matrix on another turn.
Action Type: Major
Range: Self

Ley-Spear[1]: The Ley-Walker bends the power of the arcane to their will to fire a beam of magical energy that uses a beam template for 4d12+8 damage to each target struck.
Action Type: Major
Range: 40ft


Items:
[The Starfire] [ x ]
A masterly crafted staff of Shal'dorei design with a fire opal glowing like a dying star inside the wooden 'cage' at the top.
[ +2 to Max damage/healing on basic attacks and abilities ]
[+2 to Crit damage/healing on basic attacks/healing]
[ Arcanic Charge: When dealing damage with a weapon or a basic offensive spell, roll 1d3. If you roll a 1, then deal 1d7 damage to all enemies within 5ft ]


Alchemist Bag and Soldier Pack:

1 Health Potion: 1d50+15. Cost 500g
1 Mindvenon: Increases healing/offensive spells by +1 mod OR +4 max damage. Cost 500g
2 Bursting Dragons: Can be thrown to deal 5d5+5 damage to all targets in a small explosion template. Also applies a burning debuff dealing 1d5 damage for the next two turns. (Use a single dot roll to determine damage on all targets impacted.) Cost 250g each

Veteran Traits:
N/A

COMMANDER MODE
HP: 150/150 | 4d15+10. Uses cone template on basic attacks

Subunit: Suncaster
Rank: Duskward

Troop Choice: Arcane Constructs
Troop Abilities:
Sentinel’s Vigil[1]: The construct may activate a powerful magical shield around itself to defend it and near by enemies from powerful ranged blasts. All targets within 20ft take half damage to enemy ranged attacks for a single turn. May be used as an instant.

Movement and Range:

Range: Melee
Speed: March: 40ft | Forced March: 60ft

Commander Points: Available: 2
Temporal Displacement[1] : Allows the Construct to trade place with any other allied unit on the map. This is a minor action.
Cost: 2 Commander Points

----

Essences:
[Fortified Essence] x 2

----

Current Renown:
Tournament of Ages: 2 days - 2 Renown (August 2018)
Level 120 Toon - 1 Renown
Guild Meeting - 10/26
Turn 1 Warplanning - 11/27
Battle of the Beards pt 2 - 12/3
Turn 2 Warplanning - 12/6
Dawnmender Social - 12/28
Sign of the Dawnlily - 1/4
Turn 3 Warplanning - 1/12
Flames of War - 1/13
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#13834848 Aug 11, 2018 at 08:36 PM
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19 Posts
Updated to reflect 5.5 update
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#13838694 Aug 17, 2018 at 04:38 PM · Edited 1 year ago
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19 Posts
Updated to add Mystical Item, The Starfire, crafted by Ameniel
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#13914793 Dec 03, 2018 at 09:30 PM
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Updated to reflect guild rank change
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#13914853 Dec 03, 2018 at 11:56 PM
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+ 2 Fortified Essences - Battle of the Beards pt 1
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#13942708 Jan 13, 2019 at 10:22 PM
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Updated with events Sildre's been to, for tracking
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#14179565 Jul 23, 2019 at 11:55 PM
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+3 Essences for Battle of Silvermoon p3
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#14224246 Oct 08, 2019 at 08:36 PM
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19 Posts
For the final Phoenix Wars Events I will be taking Ley Walker as Sildre's prestige class

Ley-Walker
Type: Combatant
Classes: Druids, Mages, Priests, Warlocks

Ley-Walkers are able to see and traverse the coursing lines of magic that race in Azeroth’s surface. Tapping into the latent magical power in the air, Ley-Walkers can meld in and out of reality across great distances with ease.

Bonus: +3 max and +2 mod. Ley-Walkers may teleport to any point on the combat map. If attempting to teleport past their base range, they must roll a 1d2 for success to determine if the teleport was successful.

Ley-Meld[1]: Used before the movement phase of your turn. The Ley-Walker opens a portal matrix at their current location. At the end of their turn, they may open the second end of the portal matrix to their new location. Allied players may then enter the portal matrix and appear on the other side. The Ley-Walker may choose to place the opening end of the portal matrix on one turn and then place the exiting end of the portal matrix on another turn.
Action Type: Major
Range: Self

Ley-Spear[1]: The Ley-Walker bends the power of the arcane to their will to fire a beam of magical energy that uses a beam template for 4d12+8 damage to each target struck.
Action Type: Major
Range: 40ft
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