110 HP | 1d40+15
Subunit: Cabal of the Dying Sun
Troop Choice: Hatefury Barbarians
Troop Abilities: Troop Total +40, Max Damage +20, Flanking Charge, Soul-Siphon
Movement and Range: March - 45ft / Forced March 60ft, Range Melee / 30ft
Commander Points: 2
Hatefury Barbarians: 1
65 HP | 1d10 (Crit on 7-10) +2
Taunt (8+ on 1d20)
Resolute: Reroll any failed rolls that impair character from action
+2 damage to basic attacks and class abilities
Arcanic Affinity (Blood Elf)
You have a +4 to Arcane based challenge checks
Beautiful (Blood Elf)
Increases your character’s charm rolls by +2
Whenever your character successfully resists a CC check, they gain 1d15+5 HP
Whenever your character successfully passes a challenge check, gain 1d15+5 HP
Increases your character’s intimidation rolls by +2
Your character has a +4 to fel based challenge checks
Weakness to Light (Rank 2)
Your character cannot pass a light based challenge check
Primary: Swords x2 (1d10: Crit on 7-10 +2)
Blade Dance: Minor Action -- When used, the player may deal half the damage dealt by their basic attack to an adjacent target within 5ft
Riposte: Instant. When used, the player may roll 1d10>6 to attempt to counter attack a melee attack with the weapon where riposted is applied
Secondary: Spell-shield (Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant.
Class: Demon Hunter
Movement and Range:
Range: Melee / 20ft
The Demon Hunter surrounds themself with a powerful barrier of fel magic. They create an aura that deals 1d7 damage to all enemy units within it at the end of their turn.
Slaying enemy units has a chance to create a soul fragment healing the Demon Hunter for 30hp. They must roll 1d2 where 1 is considered to be successful.
Gain a 15hp shield and a +5 modifier on all basic attacks and abilities. While active, may fly over difficult terrain.
Alchemist Bag and Soldier Pack: