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#13730992 Apr 12, 2018 at 01:09 PM · Edited 2 months ago
74 Posts


50 HP | H: 1d25+2: crit on 18-25 +5 D: 1d22+6: crit on 16-22+3
Spell-weaving: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.

Diplomatic Roll:
  • Seduction: 1d30+2>18
  • Etiquette: 1d30+4>18

Character Stats:
+3 Combatant
+2 Politician
  • Resourceful [Passive]: Grants an additional use to every class ability.
[b]Race: Sin’dorei
  • Arcanic Affinity: You have a +4 to Arcane based challenge checks.
  • Beautiful:

Background: Noble
  • Aristocrat: Your character has a +4 to Etiquette challenge checks.
  • Heraldry: Your character is well learned and know the key political players in any court they are in. They may choose to employ this knowledge on a single character during an event. (DM assisted knowledge to allow you to assist the players on the background and personality of a specific NPC)

  • Small -Your character is able to move through enemies even when there is no space to move around them.
  • Alchemist - Increases your potion slot by +1.
  • Blessed - Allows your character to reroll any failed challenge checks. (Only one success per event).
  • Nature’s Gift - Your character has a +4 to nature based challenge checks.
  • Reserved - Seduction attempts against your character have a -4 modifier.
  • Manipulator - Adds the social option of Lie. Lies have a -4 threshold to social challenge checks, but the target lied to may attempt to roll perception to determine if they can see through the lie. A 70+ is required to detect the lie. If detected, the liar takes 2 DP damage.
  • Versatile - Your character may choose one ability from another base class, replacing one of your normal class abilities.

  • Clumsy II: Your character has a +4 threshold to physical challenge checks. If they fail a physical challenge check, they must roll a 1d3 to prevent themselves from falling down and stunning themselves. A roll of 1 is considered to be successful.
  • Jealous II - Choose a player (Veloestian, Celyssae) and whenever Charm or Seduction rolls are rolled against that character, your character must roll a 1d30>18 to prevent your character from challenging the opponent to a duel.
  • Inexperienced - Your character has a -30 to initiative rolls.
  • Heavy - Players attempting to carry your character in combat suffer -60% reduction to their movement. This includes players with flight.
  • Lazy - Whenever your character sprints, they take a -7 max and mod debuff to whatever action follows.
  • Weakness to Decay II - Your character cannot pass decay magic challenge checks.
(3 Slots)
  • Primary: Stave
  • Healing Spell

Class: Druid

Movement Range: 30ft

Class Abilities:
  • Brilliant Tranquility[3]: The druid calls upon the power of nature to restore their allies. Heal up to three targets for 2d10+10 healing. Healing is equally dispersed among all selected targets.
  • Moonsong[3]: Calling on the powers of nature, the druid brings forth an intense wrath of magic. Entangle an enemy target in place for a single turn preventing it to move, and then strike it for 3d10+8 nature damage.
  • Jade Statue[2] (Ent): The monk places a jade status on the ground allowing them to extend the healing reach of their magic. As long as the monk is within 30ft of the jade statue, they may cast a healing spell through it, extending their reach by another 30ft. The statue has 30HP as a shield.

Prestige Class:


Alchemist Bag and Soldier Pack:


65HP | Damage: 1d40+10 Healing: 1d45+10

Subunit: Dawnmenders

Rank: Emberward

Troop Choice: Oakvale Avengers

Troop Abilities:

Movement and Range: 65 March | 85 Force March | Melee/20ft

Commander Points: 2/2
  • Riders of the Wildhunt 1 CP
  • The Oakvale Avengers mount Oakvale Greatstags and ride into battle granting them +25 max March/Forced March and decreases their Troop HP by -20.
  • Thalassian Scribe
  • Increases troop total by +15 and max healing by 5.


Veteran Traits: N/A

#13965848 Feb 15, 2019 at 02:03 PM
74 Posts

Character Sheet Revamp

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