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#13674536 Feb 28, 2018 at 06:47 PM · Edited 20 days ago
10 Posts

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Afina Voidchaser


HP | Damage Roll(s): HP 50 (+15 in case of Spell Shield).
Perception Roll(s): 1d100-30.
Diplomatic Roll: +4 on Social roles against enemies, -4 To enemies when they cast Seduction rolls (so they lose 4 points and she has a lower threshold to clear against them), and +4 to all Knowledge Based Checks.

Character Stats:
• 3 points spent, +3 mod damage to all attacks and class abilities.
• Resourceful [Passive]: Grants an additional use to every class ability.{+1}

• 2 points spent, +2 mod on all diplomatic rolls. (Persuasion.)

Race: Blood Elf (Sin’dorei)

Background: Scholar
1. Mystical: Your character has a +4 to all Knowledge challenge checks. (Knowledge.)
2. Expert: Your character may choose to reroll any ability EVER. They will keep the second of the two rolls. (Only once per event) (Knowledge.)

1. Arcane Affinity: +3 mod to all arcane checks. (Nature.)
2. Beautiful: +2 to all social checks. (Persuasion.)
3. Reserved: Seduction attempts against your character have a -4 modifier. (Seduction.)
4. Versatile: Your character may choose one ability from another base class, replacing one of your normal class abilities. (Mage)
Free: Touched by Shadow; +4 to all void based challenge checks. (Nature.)

1. Blind Rank I: Your character has a -30 to perception rolls and -5ft to range. (Physical)
2. Honorable Rank I: (Negates Dishonorable) Your character must always take the honorable action when given the chance.
3. Honorable Duelist Rank I: (Negates Dirty Fighter) You have a -15 to your dueling initiative rolls.
4. Weakness to Light Rank I: (Negates Light Kissed) Your character suffers a -8 to light challenge checks.

Primary: Two Handed Staff; 1d22+3+3: crit on 16-22+3+3 Range: 5ft.
Secondary: Spell-Barrier [1]: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant.
Offensive Spells: 1d25+5+3: crit on 18-25 +5+3 Range: 30 ft.

Class: Destruction Warlock

Movement and Range: 35Ft, 30Ft (Blind Rank I)

Class Abilities:
Immolation [2]{+1}: The warlock engulfs their opponents in flame dealing 2d15+5+3 damage to a target and then 1d9 damage for the next three turns. Range 35 (30)30 ft.
Rain of Fire [1]{1}: The warlock brings down a firestorm of flaming rock and ruin. Using a large explosion template, deal 1d66+9 to all enemy targets within it. Range 35 (30) ft.
Arcane Vortex [2]{+1}: Using a small explosion template, the mage summons a vortex of arcane power to strike at multiple enemies. Target up to three adjacent enemies and roll 3d10+10+3. Range: 35 (30) ft. (Versatile)

Prestige Class: N/A. (Planned for Nethermancer; coming soon TM.)


Alchemist Bag:
• Health Potions: One: 1d50+15
• Revival Potions: One: 1d50+15
Soldier Pack:
• none.

Veteran Traits: N/A.


Rank: Lightward

Subunit: Suncaster

Troop Choice: Starfall Astromancer:

Troop Abilities: Cost: 1 Commander Point
• Retainer
Unlocked: Nightfallen Resistance- The Edge of Night campaign
Bonus: +5 max and mod damage. Grants the ability: Astral Walk [2]: Allows the Suncaster player to teleport to any allied unit on the map. Minor action.
“No distance is too far when we can reach the very stars themselves.” Star Augur Etraeus

Troop Abilities: Cost 1 Commander Point
“Though many within Quel’Thalas may not be proud lengths their people have gone to to survive, there are some who viewed their action as necessary to the survival of their race. When the fel crystals were flung across Quel’Thalas, warlock covens sprang up from the newly forged fires. The Suncaster employ several of these malicious taskmasters despite their nefarious reputation.”

• All summons will spawn the demonic units on the location of the Suncaster Demonologist, save the Infernal which may be used as a ranged attack.

• Damage: 1d30+5
Imp Swarm [2]:
Suncaster Demonologists summon a horde of imps to the battlefield that deal 5d5+5 damage and have 30hp. They move and attack at the same range/distance as the Suncaster Demonologist. This is a minor action.

Commander Points: Two Spent (Freebies).

Movement and Range:
• Walking: 30ft
• Sprinting: 50ft
• Range: 35ft; 30ft (-5 due to Blind Rank I.)
Commander (If Blind Rank 1 does not apply to the whole army.):
• Range: 35ft
• Movement: March: 40ft Forced March: 60ft
• HP: 75
• Damage Roll(s): 1d30+5(+5 = 1d30+10 due to Astromancer passive.) & 5d5+5(+5 = +10) Imp Swarm.

#13823810 Jul 27, 2018 at 08:55 PM · Edited 1 minute ago
10 Posts
Renown Points and Events

Suncaster Storyline
Fel World With Shal’dorei (Arcane Storyline) +0
Arcane World (Arcane Storyline) +0
Warlock Demon World With Succubus (Arcane Storyline) +0

Guild Membership
Emberward Unlocked, +2
Lightward Unlocked, +1
BFA Launch Leveling - Afina raised to 120 before Oct 1st; +1

Flames of War
FOW 1 - 6 (two each night - three nights attended) +3 Attendance; NINE OVERALL.
FOW 2 - 6 (every night but Wednesday attended)
FOW 3 - 7 (every night attended) +3 Attendance; TEN OVERALL.
FOW 4 - (Announced 12/28/18; 1 point of renown and 3 fortified essences per night you attend. Double on PvP nights.)
  • January 13: Gathering - Attended; +1 renown, +3 fortified essence
  • January 14: D20 - Attended; +1 renown, +3 fortified essence
  • January 15: D20 / Interactive / Break - Attended, +1 renown, +3 fortified essence
  • January 16: PvP - Attended x2, +2 renown, +6 fortified essence
  • January 17: D20 - Could not attend, +0
  • January 18: D20 / Interactive / Break - Attended; +1 renown, +3 fortified essence
  • January 19: PvP / D20 (time allowing) - Attended x2; +2 renown, +6 fortified essence
FOW 5 - (Announced 6/2/19; Earn up to 1 renown and 2 fortified essences per night you attend. If the Horde were to WIN the battles that night, rewards will be doubled. Because we are having a hard time for Horde characters to attend on orc based characters (to help keep the flavor of this campaign strong) you can double up your renown on attending with your Orc characters if you have them. )
  • Attended on Kraga (110 SG Orc Warrior) so x2 renown per night.
  • June 2: D20 - Attended. +2 renown, +2 fortified essence (may go up with Horde victory)
  • June 3: D20 - Attended. +4 renown, +4 fortified essence (doubled and doubled) (May roll for banner at the end of the event)
  • June 4: D20 - Attended. +4 renown, +4 fortified essence (doubled from the win)
  • June 5: Free Day. Did not attend. +0/+0
  • June 6: D20 - Attended. +2 renown, +2 fortified essence
  • June 7: D20 - Did not attend. +0/+0
  • June 8: D20 - Attended. +4 renown, +4 fortified essence BECAUSE WE WON THE MOUNTAIN

Shimmervale - The Betrayal
Shimmervale - The End Part One 8/4/18 0
Shimmervale - End Act One 8/5/18 0

Tournament of Ages
Sunday Night TOA: +1
Friday Night TOA: +1
(Wednesday/Thursday I reffed and was IC, and spent time at the booth, but might not count because most time was spent reffing)

Introduction to Zulduzar. +0, + 0 for all the guild socials.

The Phoenix Wars
Monday Night, 11/26/18; "The Beginning." +1
Friday Night, 12/6/18; "Finding the Specter." +1
Saturday Night, 1/12/19; "After the Traitors." +1
Sunday Night, 1/13/19; "After the Traitors Pt 2, Quests." +1
Tuesday Night, 5/22/19; "Battle Till Dawn" +4
Friday Night, 5/25/19; " "Battle Till Dawn/Quel'danas Part 2" +7
Thursday Night, 6/13/19; " "Broker Peace" +1

6/10/19 updated:
55 Renown.
57 Fortified Essence.

- 2 essence for healing potions 5/24/2019

#13836174 Aug 13, 2018 at 04:20 PM
10 Posts
Updated for 5.5 patch.
#14153161 May 24, 2019 at 08:00 PM
10 Posts
Purchased 2 Healing Potions (1d50+15) for the guild event tonight (5/24/2019) for two fortified essences.
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