HP: 50 Damage:
Role: Damage +2 Mod damage to all rolls.
Snipe: The hunter uses a steadied and deadly shot to slay an enemy. Deal 2d15+5 damage to a single target. Damage is doubled if the target is CC’d. Range 40ft
Volley: The hunter fires a series of shots that deal damage to all enemies within a small explosion template area. Deals 5d5+5 to all targets, damage is split evenly between them.
Eagle Eye: The hunter focuses on their elite shooting abilities to strike a target in the right spots. For the next two turns. Auto attacks are guaranteed to crit despite the number rolled.
Troops: Pathfinder Rangers
Well trained and well suited for battle, the Pathfinder Rangers are expert marksmen. Armored with light mail and leather, these seasoned rangers are deadly both at a range and close. Often outfitted with yew longbows and short sabers, these men and women hail from their long Farstrider heritage.
Pathfinder Rangers are able to ignite their arrows to deal sustained damage to opponents. A roll of 1d2 will determine if the Rangers ignited their enemy. A roll of 1= success. Fire Arrows are also able to catch objectives on fire when available.
Pathfinder Rangers are able to use arrows designed to penetrate heavy armor should the need arise. Bodkin arrows deal full damage to fortified units.
Range - 30
March - 25
Forced March - 40
Troop Allotment: 50