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#13596991 Jan 07, 2018 at 09:38 PM · Edited 3 days ago
13 Posts


HP | Damage Roll(s):
HP 50 (-20 from Wildwood Weaponry) | Damage 1d50+30 (+10 Max/Mod from Wildwood Weaponry, +10 Max/Mod from Quel'Dorei Husbandry)


Unaffiliated (Emberward OOC)

Troop Choice:
Quel'dorei Husbandry (Hawkstrider Outriders)

Troop Abilities:

Quel'Dorei Husbandry:
Hawkstrider Outriders are replaced by Quel’Dorei Outriders which are mounted on mystical Quel’Dorei steeds. This increases their max and mod damage by +10 and increases their March/Forced march range by +10.

Wildwood Weaponry:
Hawkstrider Outriders are equipped with powerful wildwood weaponry that increases max and mod damage by +10 but decreases troop total by -20.

Movement and Range:
65/85 (+10 Movement from Quel'Dorei Husbandry) - 30ft Range

Commander Points:
3 (+1 from Duelist)


HP | Damage Roll(s)
HP: 60 (+10 from Guardian 2)
Damage: 1d13: crit on 7-10+6, d28+6: crit on 18-25 +7 (+3 Mod from Combatant 3, +3 max and +4 crit from Duelist)

Diplomatic Roll:
Persuasion: 1d30+0
Charm: 1d30+2
Seduce: 1d30+0
Plead: 1d30+0
Intimidation: 1d30+0

Character Stats:
Combatant 3
Guardian 2




Arcanic Affinity (Race): You have a +4 to Arcane based challenge checks.
Beautiful (Race): Increases your character’s charm rolls by +2.
Endurance (Background): Whenever your character’s wound roll lands on 'no wound' you may return to battle with 1hp. (Only one success per event)
Stalwart (Background): Whenever your character successfully passes a challenge check, gain 1d15+5 HP.
Martinet (First free virtue): Your character may reroll any die that lands on a 1 during a Dueling Attack roll.
Fencer (Purchased by Destitute II): Increases your character’s Dueling Attack die by +2.
Agile (Purchased by Honorable II): Increases your character’s Dueling Defense die by +2.


Honorable II: (Negates Dishonorable) When the party chooses the dishonorable route, your character must roll a 1d4, where a roll of 4 means you will challenge the party leader in the direction of the action. This challenge can be verbal or through a duel.
Destitute II: Your character cannot receive essences earned from an event. (Does not include overtime essences). You cannot roll for loot.


Sword (One-Handed, Base): 1d13: crit on 7-10+6 ; Grants Riposte.
Shield: Grants Guardian

Sword (Two Handed, Base): d28+6: crit on 18-25 +7 ; Grants Crushing.


Movement and Range:
Walk: 30, Sprint: 50, Melee/35ft

Class Abilities:
Vigilant Bulwark [3]: The paladin tosses forward their shield charged in holy light. The shield will strike an enemy target and up to two adjacent targets. Dealing 3d5+5 damage each enemy target. The initial target is taunted in the process. Adjacent targets must be within 5ft of the original target.
Range: 20ft

Aegis of Light[2]: Empowering themselves in holy magic, the paladin protects themselves with a brilliant shield. The paladin adds a 30hp shield to themselves to protect themselves for a single turn. On the start of their next turn the shield explodes damaging enemies up to 5ft away from the paladin for whatever the number of damage dealt to the shield was.
Range: Self

Holy Reckoning[2]: The Paladin internalizes their injuries, and with the aid of holy magic prepares a devastating counterattack. Deal 5d8+8 to an enemy target. If the Paladin is beneath 30% of their total HP, then their damage is increased to 5d10+10.
Range: 15ft

Miscellaneous Abilities

Experienced Combatant[1]: In a duel, a duelist may reroll 1 roll of their choosing. The highest of the two rolls is chosen. (Duelist)

Precision[Passive]: Whenever a duelist crits, their target gains a sundered effect which limits their ability to move. Additionally when attacking sundered targets the duelist deals an additional +5 to max. (Duelist)

Taunt: Guardians may now taunt targets by rolling 1d20. A 8+ is considered to be a successful taunt. Some bosses/creatures cannot be taunted. (Stat Bonus)
Range: 10ft

Riposte[3]: Instant. When used, the player may roll 1d10>6 to attempt to counter attack a melee attack with the weapon where riposte is applied.(Requires One-Handed Sword)

Crushing[3]: Minor Action(can also be used with other minor actions on a given turn). Allows the player to deal full damage to fortified enemies from basic attacks this turn. (Requires Two-Handed Sword)

Guardian[1]: Instant. Target player takes half damage until their next turn. (Requires Shields)

Prestige Class:


Alchemist Bag and Soldier Pack:

Veteran Traits:

See Ouron Nethermoon
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