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#13572576 Dec 17, 2017 at 10:35 PM · Edited 1 minute ago
54 Posts
Windsong Sunfury, Emberward

Art by Dasair and resized to fit this post. original post here.

Class: Mage

70 HP | 30 ft walk, 50 ft running | Range: 35 ft

Base 1d25+2: crit on 18-25 +5
Dagger: 1d10: crit on 7-10+2
Range: Melee
Bonus: Riposte[3]: Instant. When used, the player may roll 1d10>6 to attempt to counter attack a melee attack with the weapon where riposte is applied.

(Spell-One Hand)One Equipment Slot:
D: 1d25+2: crit on 18-25 +5
Range: Base Class
Channeling: A player may choose to channel a turn instead of casting an offensive spell or magical class ability, increasing the number of dice rolled for that ability to increase by +1.

  • 1+ to Combatant
  • 4+ to Guardian
    • Taunt: Guardians may now taunt targets by rolling 1d20. A 8+ is considered to be a successful taunt. Some bosses/creatures cannot be taunted. Range: 10ft
    • Resolute: (passive) You may attempt to reroll any failed rolls that may impair your character from action

  • Scholar- Expert, You have mastered a particular area of study.- Your character may choose to reroll any ability used in combat. They will keep the second of the two rolls. (Only once per event)
  • Alert- Increases character perception by +15

Race: Sin'dorei
  • Arcanic Affinity- +4 to Arcane based challenge checks
  • Beautiful- +2 to etiquette challenge checks


    [*]Versatile- Your character may choose one ability from another base class
  • Protector- WIndsong’s movement is not hindered when carrying another character on the battlefield
  • Flight- Allows Windsong to cross over gaps and dangerous terrain without a physical challenge roll.

  • Weakness to Shadow 2- Cannot pass Shadow challenge checks
  • Wanton 2- If an opponent rolls a successful charm or seduction roll it deals double the DP damage during diplomacy & stuns for one turn
  • Weakness to Decay (2) -Windsong cannot pass decay magic challenge checks.

  • Arcane Vortex: Using a small explosion template, the mage summons a vortex of arcane power to strike at multiple enemies. Target up to three adjacent enemies and roll 3d10+10.
  • Range: 35ft
  • Arcanic Leap: The mage blinks through time and space to evade danger. When taking damage, the mage may choose to avoid it by blinking away 10ft from their original position. May be used as an instant.
  • Range: 10ft
  • Nihilism: Using an unholy pact, the warlock amplifies their power. Deal 30 damage to yourself and then strike a target for 3d20+10 damage. If the roll exceeds 40, then deal an additional +10. Shields cannot prevent damage dealt to self. A player cannot kill themselves with their own spell.
  • Range: 35ft

Second prestige Class: Ley Walker
Type: Combatant

Ley-Walkers are able to see and traverse the coursing lines of magic that race in Azeroth’s surface. Tapping into the latent magical power in the air, Ley-Walkers can meld in and out of reality across great distances with ease.

Bonus: -10hp. +3 max and +2 mod. Ley-Walkers may teleport to any point on the combat map. If attempting to teleport past their base range, they must roll a 1d2 for success to determine if the teleport was successful.

Ley-Meld[1]: Used before the movement phase of your turn. The Ley-Walker opens a portal matrix at their current location. At the end of their turn, they may open the second end of the portal matrix to their new location. Allied players may then enter the portal matrix and appear on the other side. The Ley-Walker may choose to place the opening end of the portal matrix on one turn and then place the exiting end of the portal matrix on another turn.
Range: Self

Ley-Spear[1]: The Ley-Walker bends the power of the arcane to their will to fire a beam of magical energy that extends up to 40ft in a straight line before them for 4d12+8 damage to each target struck.
Range: 40ft


Prestige Class- Courtly Investigator

Courtly Investigators are the arbiters of Thalassian justice. Their sole duty is to root out corruption from wherever it may hide and extinguish it. The Magistrate employs dozens of these inquisitors and they hold ultimate sway over the militias of Quel’thalas.

+2 Diplomacy Points. +3 persuasion and intimidation rolls. +20 perception rolls.

Bonus Abilities:

Death Sentence[2]: Attempt to kill near death targets by rolling 1d20. Targets must be have less than 50% HP remaining. A roll of +12 is considered successful. Cannot be used on bosses.
Range: 30ft

Detect Weakness[1]: Courtly Investigators may attempt roll for perception in combat. If the roll is a 60+ the Courtly Investigator can determine the weaknesses of the enemy of the target and inform other players. If used in Diplomacy, the Investigator can see which types of Social Options a target may be immune or weak to.
Range: Self


HP 75 | 1d25+15

Unit: Suncasters

Rank: Emberward

Troop Choice: Oathsworn Magister

Movement: Ranged 35 | March: 75 | Forced March: 95

Commander Points: 2/2

  • Scryer Dragonhawks -Cost: 2 Commander Points
  • Bonus: Oathsworn Magisters may opt to ride a dragonhawk and gain flying increasing their March/Forced march range by 35ft and gain Flying. Also increases max and mod damage by 5.“The dragonhawks bred in Draenor are far stronger than their Azerothian cousins. It must be the fel-magic there.”


#13599320 Jan 09, 2018 at 08:22 AM · Edited 12 months ago
54 Posts
Updated with prestige class. 1/9
#13687742 Mar 09, 2018 at 06:45 PM
54 Posts
Updated with second prestige Class
#13926940 Dec 22, 2018 at 12:47 PM
54 Posts
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