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#13528792 Nov 15, 2017 at 09:15 PM · Edited 5 months ago
Oathsworn
21 Posts




art by nika









COMMANDER MODE


HP | Damage Roll(s)
HP: 75
DMG: 1d35+15


Subunit:
Pathfinders


Rank:

Lightward Emberward


Troop Choice:

Pathfinder Rangers

Fire Arrows[2]:
Pathfinder Rangers are able to ignite their arrows to deal sustained damage to opponents. A roll of 1d2 will determine if the Rangers ignited their enemy dealing half of the previous damage roll. A roll of 1= success. Fire Arrows are also able to catch objectives on fire when available.

Bodkin Arrows[2]:
Pathfinder Rangers are able to use arrows designed to penetrate heavy armor should the need arise. Bodkin arrows deal full damage to fortified units.



Troop Abilities:


Waywatcher Training
Cost: 2 Commander Points
Bonus: Pathfinder Rangers start the battle stealthed at any location they wish. Their first assault gains Ambush which will deal +25 max damage to enemy target. They cannot re-stealth while in combat.

Warpaint
Cost: 1 Commander Point
Bonus: Increases troop total by +15 and increases max and mod damage by 5.


Movement and Range:
40ft range

60ft march


Commander Points:

3







HERO MODE


HP | Damage Roll(s)
Initiative: 1d100 -10
55HP
Bows: D: 1d25+3: crit on 18-25 +4
Daggers: D: 1d10: crit on 7-10+2
+3 Mod damage to all inside his aura (Courtesan)


Diplomacy:

1d30 +5; crit 27-30. (+5 to seduction; +5 to charm)
Opposing non-nobles have -2 to social rolls.
+8 Diplomacy Points (Courtesan; Politician; Famous)






Character Stats:


Race: Sin’dorei; afflicted with the Worgen Curse.


Background: Nobility

Politician[5]:
+5 modifier on all diplomatic rolls.
1 point translates to +1DP.
Calm [1]: Diplomat characters may attempt to reroll a failed social attempt that might have enraged or dissuaded its intended target.
(Cannot be used to re-roll other players’ failed attempts.)


Virtues:

[base:]
Beautiful - +2 to Charm rolls
Arcanic Affinity - +4 to Arcane-based challenge checks
Aristocrat - +4 to Etiquette challenge checks
Heraldry - DM assisted knowledge; background/personality of an NPC
Swagger - +2 to Seduction rolls

[vice purchase:]
Charming - Non-nobles gain a -2 threshold to social rolls.
Manipulator - Adds the social option of Lie (-4 to social challenge checks). 70+ is required to detect the lie. If detected, the liar takes 2 DP damage.
Versatile - Alternate warrior ability for worgen form.
Touched by Shadow - +4 to all shadow based challenge checks.
Survivor - The player may attempt to reroll a wounding roll. They will keep the second of the two rolls.

[reknown purchase:]
Famous - Increases your Diplomacy Points by 1 DP.



Vices:

Inexperienced [2] - -40 to initiative; if lower than 0, skip first turn.
Dishonorable [2] - Roll 1d4, where a roll of 4 means you will challenge the party leader (verbal or duel).
Weakness to Light [2] - Cannot handle light magic.
Hotheaded [2] - Must accept any duel challenge.
Frail [2] - Your character has a +6 to wounds and suffers a +2 to wound duration.


Equipment:

Primary:

[A real fancy and yet un-named bow]
[[+2 Max, +1 Mod, +Reach]]
D: 1d27+4: crit on 18-25 +4
Range: 45ft
Flaming Shot[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player will shoot their target for their normal basic attack and then roll a 1d2 to see if the shot ignites the target for half the total damage dealt. 1= Success, 2=fail.

Secondary:
Daggers: D: 1d10: crit on 7-10+2
Range: Melee
Riposte[3]: Instant. When used, the player may roll 1d10>6 to attempt to counter attack a melee attack with the weapon where riposte is applied.






Class:

Hunter


Movement and Range:

30ft walk; 50ft sprint; 45ft range.


Class Abilities:

Snipe[2]: The hunter uses a steadied and deadly shot to slay an enemy at a range. Deal 3d17+6 damage to a single target. Damage is doubled if the target is CC’d.
Range: 45ft

Volley[2]: The hunter fires a series of shots that deal damage to all enemies within a small explosion template area. Deals 5d7+5 to all targets within the template.
Range: 45ft
[Friendship ended with Volley, now Blood Frenzy is my best friend]

Hunting Traps[2]: The hunter throws out traps at a non-boss enemy target to prevent them from moving for an entire turn. Does not need to roll for success. This is a minor action.
Range: 35ft

Blood Frenzy(Worgen Transformation)[1]: The [worgen] enters into a state of battle trance. For two turns, the [worgen] deals an additional +5 to max and +3 to mod damage on all basic attacks. The [worgen] also heals themselves for half the damage dealt.
Range: Self




Prestige Class:
Courtesan

Bonus: +2 Diplomacy Points. Increases Seduction and Charm rolls by +3. Increases Initiative by +30.

Bonus Skills:
Seduce[2]: Attempt to seduce a target for a turn by rolling 1d20 with a roll of 8+ being considered to be successful. Seduced targets are controlled by the Courtesan for an entire turn.
Range: Social

Sensual Inspiration[Passive]: Courtesans gain an aura which inspires their allies to fight to their limit. Players inside the aura gain +3 mod damage.
Range: Personal





Items: N/A


Alchemist Bag and Soldier Pack:


Windfury Potion (1)
Health Potion (1)



Veteran Traits:
+5 HP in hero mode (Veteran Award)



Heroic Essence: 1

Fortified Essence: 4

Renown: 3
+0
#13922472 Dec 15, 2018 at 10:08 AM
Oathsworn
21 Posts
Tons of edits

-Added worgen form.
-Purchased 'famous' virtue with reknown.
-Added permanent vice 'frail rank 2' for mortal wounds roll.
--Purchased 'survivor' to offset.
-Demotion to rank 'Emberward'. Again.
-Added nifty new bow TY THANIDIEL
+0
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