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#13399007 Aug 16, 2017 at 05:39 PM · Edited 10 days ago
Initiate
6 Posts
COMMANDER MODE

HP | Damage Roll(s):
175 (+25 from 5 points in Command) | 4d15+10. Uses cone template on basic attacks.

Subunit:
Suncaster

Rank:
Initiate

Troop Choice:
Arcane Constructs

Troop Abilities:
Sentinel’s Vigil[1]:
The construct may activate a powerful magical shield around itself to defend it and near by enemies from powerful ranged blasts. All targets within 20ft take half damage to enemy ranged attacks for a single turn. May be used as an instant.

Reinforced Armor Plating
Bonus: Grants the Fortified trait to the Construct but removes its ability to attack with the cone template.
Iron Fist (Passive): Grants immunity to routing.

Movement and Range:
40ft/60ft

Commander Points:
3

HERO MODE:

HP | Damage Roll(s)
50 | 1d25+2: crit on 18-25 +5 , 1d22+3: crit on 16-22+3

Diplomatic Roll:
(+4 threshold if not a Scholar, +4 etiquette)
Persuasion: 1d30+0
Charm: 1d30-3
Seduce: 1d30-3
Plead: 1d30+0
Intimidation: 1d30+0

Character Stats:
Commander +5

Race:
Sin'Dorei

Background:
Scholar

Virtues:
Arcanic Affinity: You have a +4 to Arcane based challenge checks
Learned: Allows your character to reroll any failed Knowledge challenge checks. (Only one success per event)
Mystical: Your character has a +4 to all Knowledge challenge checks.
Inventive: Decreases the threshold of all challenge checks by -2.
Versatile: Your character may choose one ability from another base class.
Heraldry: Your character is well learned and know the key political players in any court they are in. Your character may choose to employ this knowledge on a single character during an event. (DM assisted knowledge to allow you to assist the players on the background and personality of a specific NPC)
Aristocrat: Your character has a +4 to etiquette challenge checks.
Expert: Your character may choose to reroll any ability used in combat. They will keep the second of the two rolls. (Can only be used once per event)
Cunning: Whenever your character is successful in a social challenge roll, roll an additional 1d3 to see if it removes an additional DP from the target. A roll of 1 is considered to be a success.
Beautiful - Increases your character’s charm rolls by +2. (Negated by Plain)

Vices:
Old II: Doubles the mechanical debuff of wounds and increases their duration by +2 weeks.
Frail II: Your character has a +6 to wounds and suffers a +2 to wound duration.
Arrogant II: Whenever your character attempts a social challenge against another character, they will have a +4 to the threshold if that character does not have the same background as your character. You also take 1DP damage if you fail a social challenge check against that character.
Infirm II: Your character has -20ft to both walking and sprinting.
Plain I: (Negates Beautiful) Your character has a -3 to charm and seduction social challenge rolls.
Stubborn I: When using a social challenge against a character, you can only use that same social option against that character for the remainder of the event.

Equipment:

Primary:
Offensive Spells: 1d25+2: crit on 18-25 +5
Spell-Shield: Spell-Barrier[1]: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant

Secondary:
Two-Handed Staff: 1d22+3: crit on 16-22+3

Class:
Mage

Movement and Range:
10/30 - 35

Class Abilities:
Arcanic Leap[1]: The mage blinks through time and space up to 10ft to evade danger or advance in battle. May be used as an instant.
Range: 10ft

Frost Nova[2]: The mage sends out a blast of frost magic striking all enemy targets within 10ft. Deal 3d8+8 damage to all enemy units within an aura. The mage may also attempt to freeze all the enemies struck in place on a roll of 1d20>12 making them unable to move for one turn.
Range: 10ft

(Versatility) Stealth[Passive]: All rogues old mages start stealthed at the beginning of a battle. They deal an additional +5 mod on attacks against a target when coming out of stealth. They may attempt to restealth at the end of their turn by rolling 1d3. A roll of 1 is considered successful.
Range: Self

Prestige Class:
None

Items:
None

Alchemist Bag and Soldier Pack:
None

Veteran Traits:
None

Essences
+9 Fortified Essence
+0
#13484149 Oct 15, 2017 at 05:19 PM
Initiate
6 Posts
Updated 10/15/2017

Updated two-handed staff and offensive spell damage to reflect 5.1 update
Updated Cyclone and Frost Nova descriptions to reflect 5.1 update.
+0
#13486035 Oct 17, 2017 at 12:04 AM
Initiate
6 Posts
10/17 Battle of Orgrimmar Loot
+5 Fortified Essence
+0
#13493387 Oct 22, 2017 at 12:36 PM · Edited 2 months ago
Initiate
6 Posts
Hero Mode: Swapped Cyclone (Versatility) for Stealth (Versatility)
Commander Mode: Swapped Temporal Displacement for Reinforced Armor Plating
+0
#13513801 Nov 05, 2017 at 01:34 PM
Initiate
6 Posts
Updated for 5.2

Updated Arcanic Leap and Frost Nova descriptions.
+0
#13553608 Dec 03, 2017 at 11:50 PM
Initiate
6 Posts
Updated 12/3:

4 Fortified Essence for victory over the Legion at Sundial Anchorage!
+0
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