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#13337341 Jul 06, 2017 at 09:18 PM · Edited 10 days ago
3 Posts
Caelinda Dewfall


COMMANDER MODE


HP | Damage Roll(s): 70 HP | 1d40+5


Subunit: Pathfinder


Rank: Initiate


Troop Choice: Waywatcher Assassins


Troop Abilities:
  • Ambush: Waywatcher Assassins are able to enter the battlefield stealthed. This means they may enter a battle at any point on the battlemap and allow them to bypass enemy battle lines. Attacking an opponent will allow them to deal an additional +25 max damage and will cause them to unstealth.
  • Vanish: At the end of a turn, Waywatcher Assassins may attempt to restealth by rolling 1d3. A roll of 1=success.


Movement and Range: 45 Ft. March, 60 Ft. Forced March | Melee Range


Commander Points:
  • Throwing Daggers[Passive]
  • Cost: 1 Commander PointBonus: Throw daggers at a ranged target for 1d25 +5 damage. Does not gain a bonus from Ambush.Range: 20ft
  • Ranging Tools
  • Cost: 1 Commander PointBonus: At the end of each turn, Pathfinder units may attempt to replenish lost soldiers by rolling a 1d15. Whatever rolled will be added back into their health pool.


HERO MODE


HP | Damage Roll(s) 50 HP | 40 Ft. Walk, 60 Ft. Sprint


Diplomatic Roll: 1d30+1


Character Stats:
  • Combatant:
  • 3 Points Spent, +3 mod damage to all attacks and class abilities.Resourceful [Passive]: Grants an additional use to every class ability.
  • Politician:
  • 2 Points Spent, +2 mod on all diplomatic rolls.+2 DP

Virtues and Vices:

Race: Sin'dorei
  • Beautiful - Increases your character’s charm rolls by +2.
  • Arcanic Affinity - You have a +4 to Arcane based challenge checks.

Background: Merchant
  • Cunning - Whenever your character is successful in a social challenge roll, roll an additional 1d3 to see if it removes an additional DP from the target. A roll of 1 is considered to be a success.
  • Raconteur - Increases your character’s persuasion rolls by +2.

Virtues:
[*]Swift - Increases your character’s walk and sprint by +5ft.
[*]Gifted - Your character has a +1 to all challenge checks.

Vices:
[*]Traumatized I - Whenever your character is less than 50% HP, they must pass a fear CC check of 1d20>12 to prevent them from being feared for one turn.
[*]Crass I - Your character has a -4 to etiquette challenge checks.

Equipment:
[*]Fist Weapon x2 - 1d10: Crit on 7-10+2
Pulverize[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player’s basic attacks can deal full damage to enemy Fortified targets.
[*]Thrown(Used in one hand) - 1d10 crit on 7-10+2
Thrown weapons do not have bonus abilities.
Range: 20ft

Class: Monk

Movement and Range: 35 Ft. Walk, 55 Ft. Sprint |


Class Abilities:
  • Tiger Form Strike[2]: Using pure strength and form, the monk strikes an opponent in a critical pressure point. Deal 3d10+4 damage to an enemy. If the total damage dealt exceeds 20, deal an additional 7 damage.
  • Range: Melee
  • Roll[1]: The monk tucks and rolls 10ft to avoid a melee assault. May be used as an instant.
  • Range: 10ft
  • Fresh Brewed Ale Here![1]: The monk drinks deeply from their ‘special brew’ increasing their damage by +5 max for two turns and restoring 25% of damage dealt back as health.
  • Range: Self


Prestige Class: None.


Items: None.


Alchemist Bag and Soldier Pack: Empty.

Veteran Traits: None.
+0
#13370969 Jul 28, 2017 at 10:49 AM
3 Posts
07/28/17 - Updated for 5.0; added virtues and vices.
+0
#13472169 Oct 06, 2017 at 07:52 PM
3 Posts
10/06/17 - Updated for 5.1; fixed damage values.
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