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#13337341 Jul 06, 2017 at 09:18 PM · Edited 3 months ago
40 Posts

Caelinda Dewfall


HP | Damage Roll(s): 70 HP | 1d40+5

Subunit: Pathfinder

Rank: Duskward

Troop Choice: Waywatcher Assassins

Troop Abilities:
  • Ambush: Waywatcher Assassins are able to enter the battlefield stealthed. This means they may enter a battle at any point on the battlemap and allow them to bypass enemy battle lines. Attacking an opponent will allow them to deal an additional +25 max damage and will cause them to unstealth.
  • Vanish: At the end of a turn, Waywatcher Assassins may attempt to restealth by rolling 1d3. A roll of 1=success.

Movement and Range: 45 Ft. March, 60 Ft. Forced March | Melee Range

Commander Points:
    Throwing Daggers[2]Cost: 1 Commander PointBonus: Instead of attacking in melee, the Waywatcher Assassins may instead throw their daggers up to 20ft for their normal attacking damage. Attacking this way does not give the benefit of Ambush.Range: 20ft“A good assassin knows when they cannot reach a target then it cannot be killed.”
  • Ranging Tools
  • Cost: 1 Commander PointBonus: At the end of each turn, Pathfinder units may attempt to replenish lost soldiers by rolling a 1d15. Whatever rolled will be added back into their health pool.
  • Blackwood Silversmithing
  • Cost: 1 Commander PointBonus: Increases the mod damage by 10.“The smiths of House Blackwood are accomplished rangers in their own right and their silvered armor is lite and easy to maneuver in.”
  • Elkwood War-Horn[1]
  • Cost: 1 Commander PointBonus: Add a 30hp shield. May be used as an instant.“The great bellow of a Elkwood War-horn reinvigorates the most seasoned of Farstriders.”


HP | Damage Roll(s) 55 HP | 40 Ft. Walk, 60 Ft. Sprint

Diplomatic Roll: 1d30+2

Character Stats:
  • Combatant:
  • 3 Points Spent, +3 mod damage to all attacks and class abilities.Resourceful [Passive]: Grants an additional use to every class ability.
  • Politician:
  • 2 Points Spent, +2 mod on all diplomatic rolls.+2 DP

Virtues and Vices:

Race: Sin'dorei
  • Beautiful - Increases your character’s charm rolls by +2.
  • Arcanic Affinity - You have a +4 to Arcane based challenge checks.

Background: Merchant
  • Cunning - Whenever your character is successful in a social challenge roll, roll an additional 1d3 to see if it removes an additional DP from the target. A roll of 1 is considered to be a success.
  • Raconteur - Increases your character’s persuasion rolls by +2.

  • Swift - Increases your character’s walk and sprint by +5ft.
  • Gifted - Your character has a +1 to all challenge checks.

  • Traumatized I - Whenever your character is less than 50% HP, they must pass a fear CC check of 1d20>12 to prevent them from being feared for one turn.
  • Crass I - Your character has a -4 to etiquette challenge checks.

  • Stave - 1d22+3: crit on 16-22 +3 Range: 5 feet
  • Leg Sweep[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player may attempt to stun an enemy, non-boss, target by rolling 1d20<12. A 12+ is considered to be successful. Stunned enemies cannot walk or attack for a turn.

Class: Monk

Movement and Range: 40 Ft. Walk, 60 Ft. Sprint |

Class Abilities:
  • The Five Point Palm Exploding Heart Technique[2]: The monk attempts a series of critical blows to slay an enemy target. Deal 1d50+10 damage to a target. If the dies from the attack, the skill does not consume a usage.
  • Action Type: MajorRange: Melee
  • Roll[1]: The monk tucks and rolls up to 10ft away. May be used as an instant.
  • Action Type: InstantRange: 10ft
  • Chi Blast[2]: The monk launches out a powerful blast of materialized chi. Either damage an enemy target or heal a friendly target for 3d12+8. In the event that your roll totals 25 or more, the ability is instantly recharged for another use. This recharge can only happen once per event.
  • Action Type: MajorRange: 30ft

Prestige Class: Merchant Prince(ss)
Bonus: +2 Diplomacy Points. Increase Charm, Plead, and Seduction rolls by +3. Increases initiative rolls by +30.

Bonus Skills:
  • Expert Artificer [Passive]: If a Merchant-Prince is within the party, all loot bonuses are doubled. They cause extra loot to drop as well.
  • Range: Self
  • Glimmering Distraction[2]: The Merchant-Prince throws a handful of coins towards two enemies for a turn. They can roll a 1d20>8 distract a target. Targets that are distracted cannot attack or move for a turn but if they are damaged it will break the CC effect. CC’d enemies take double damage when attacked while CC’d.
  • Action Type: MajorRange: 25ft

[Fortified Essences]: 30
[Heroic Essences]: 3
[Mystical Essences]: 0

Alchemist Bag and Soldier Pack:

Windfury Potion [x1]: Grants an additional turn in conjunction of the potion user’s turn. Windfury potions can only be used on other players. Cannot be used as an instant.

Veteran Traits:
Legionfall Veteran: +5 HP in Hero Mode
#13370969 Jul 28, 2017 at 10:49 AM
40 Posts
07/28/17 - Updated for 5.0; added virtues and vices.
#13472169 Oct 06, 2017 at 07:52 PM
40 Posts
10/06/17 - Updated for 5.1; fixed damage values.
#13513810 Nov 05, 2017 at 01:40 PM
40 Posts
11/05/17 - Updated for 5.2, Updated with loot and items.
#13731374 Apr 12, 2018 at 08:52 PM
40 Posts
4/12/2018 - Updated with new Prestige Class
#13871063 Oct 02, 2018 at 10:50 AM
40 Posts
10/2/2018 - Updated for new campaign!
#13963993 Feb 12, 2019 at 07:27 PM
40 Posts
Updated for new changes.
#14153107 May 24, 2019 at 05:39 PM
40 Posts
5/24/2019 - Updated for ability changes!
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