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#13192210 Apr 14, 2017 at 10:58 PM · Edited 19 days ago
46 Posts
Emberward Tyleril Silversword


COMMANDER MODE: Priests of Belore[/b]

HP: 75 | March: 40ft | Force March: 60ft | Range: Melee/30ft
D: 1d10 | H: 1d30+10
Channeling: Priests of Belore may choose to channel during a turn to double their healing or damage.

Commander Points: [3/3]
  • Final Sacrament
  • Cost: 2 Commander PointsBonus: The Dawnmender may select an allied target or self and for 1 turn, all damage dealt to that target will heal them instead. May be used as an instant.The last rites are the most important.
  • Emberlight Heralding
  • Cost: 1 Commander PointBonus: Instead of healing a target, the player may choose to give a player a shield. They will roll their normal healing roll and the total amount healed will add a shield to the target.“The Priests of Belore are most common within the Emberlight where they guide the spirits of the dead to the afterlife.”

Prestige Class: Altruist
Type: Support

Born out of a fierce need to protect those they love the most, the few who walk the path of the Altruist are renowned for their ability to place their sole focus upon those who need their skills the most. Without care or concern for their own health, these healers bring to the battlefield a powerful, almost desperate need to ensure that each of their allies survive to walk off the field at their side. Willing to sacrifice all to save another, the gifts of an Altruist comes at a heavy cost.

+5 base and +2 mod healing. Increases crit healing by +3. Cannot use offensive abilities. +20 to Perception

Bonus Skills:

Divine Sacrifice[1]: Altruist sacrifices all their remaining HP in order to heal the entire party. The Altruist is then rendered defeated and cannot be resurrected.
Range: Self

Seraph’s Grace[Passive]: The Altruist gains an aura where units within the aura may roll for 1d10 healing on their turn for remaining within it.
Range: Self


Hero Mode: Priest
Prestige Class: Altruist

HP: 60

Speed: 30’/50’

Range: Melee/35’

Mace: D: 1d10: crit on 7-10+2 Range: Melee
Pulverize: Minor Action(can also be used with other minor actions on a given turn). When used, the player’s basic attacks can deal full damage to enemy Fortified targets.

Spell-shield(Spell): Spell-Barrier: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant. Range: Self

Healing Spell: H: 1d30+8: crit on 22-30+8
Spell-weaving: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done. Range: 35ft

  • +4 Support
  • +1 Guardian

  • Channeled Healing: The priest calls upon intense concentration to heal a target. The priest can heal a single target for 3d10+10 and if the roll exceeds 20, the targets gains a 15HP shield. Range: 35ft

  • Saving Grace: The priest attempts to save an allied player/character by pulling them to their location with light magic within 15ft. May be used as an instant!

  • Holy Renewal: The priest calls upon the grace of the light to renew a targets vigor. The priest can heal a target for 1d15+9 and for the next three turns the target can roll 1d15 for additional healing.Range: 35ft


  • Revitalization Potion


Race: Sin'dorei

  • Arcanic Affinity- You have a +4 to Arcane based challenge checks.
  • Beautiful-Increases your character’s charm rolls by +2. Negated by Plain

    [*]Lucky-Allows your character to reroll any critically failed challenge checks (a natural roll of 1-3). (Only one success per event)
  • Charming-Whenever your character attempt a social roll against another, they gain a -2 threshold if they are not a noble.

    • Endurance- Whenever your character’s wound roll lands on 'no wound' you may return to battle with 1hp. (Only one success per event)
    • Light Kissed- Your character have a +4 to light based challenge checks.
    • Plain- [II]Your character cannot attempt charm or seduction social challenge rolls.
    • Rejuvenation-Decreases your character’s wound duration by -1 week.
    • Stalwart-Whenever your character successfully passes a challenge check, gain 1d15+5 HP.

    • Shy (II)- Social challenge rolls have a +2 threshold and DP damage against Tyleril doubles its impact.
    • Wanton (II)- If an opponent rolls a successful charm or seduction roll, it deals double the DP damage during diplomacy. In combat, it stuns your character for a turn.
    • Weakness to Fel (I)- Tyleril suffers a -8 to fel challenge checks.
    • Weakness to Decay (2) -Tyleril cannot pass decay magic challenge checks.

    Veteran Perks:
    Participated in the Legionfall campaign-: +5hp in Hero Mode

    • 2 Fortified essences
    • 0 heroic Essence
    • 0 Mystic Essences
    • Renown x11
    #13342944 Jul 10, 2017 at 10:26 AM
    46 Posts
    #13400718 Aug 17, 2017 at 06:17 PM
    46 Posts
    Updated 8/17/2017 for Prestige class
    #13472168 Oct 06, 2017 at 07:50 PM
    46 Posts
    #13574290 Dec 18, 2017 at 08:01 PM
    46 Posts
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