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#12909791 Dec 09, 2016 at 10:40 PM · Edited 2 months ago
Oathsworn
55 Posts
Ithanar Islesun
Soldier | Veteran | Old Grumpy Elf
Member of Falcon Company

COMMANDER MODE

135 HP
40 ft. [march] | 60 ft. [forced march] | melee [range]
1d55+30 [damage]

UNIT
Sunspear Battalion

RANK
Duskward

DREADNAUGHTS
Crafted for war, these heavy plated soldiers are trained in a mix of new tactics while without sacrificing the old. Their purpose is to serve as shock troops to break lines quickly turning the tide of battle into a quick rout. Armored in red and black plate, they are made up of minor lords of nobility or well trained professional soldiers.

Most recently however, they have implemented many tactics borrowed from the Knights of the Ebon Blade. Although they are not undead, their ability to command frost magic have made them excellent units in tactics.

Chains of Ice [2]: Attempt to chain a target in place with freezing magic. Roll 1d20>12 with a 12+ considered to be successful. If a target is chained they cannot move until their next turn. [30 ft.]

Reaping [Passive]: Dreadnaughts deal double damage to any enemy force under the effects of CC.

Commander Points [4]
Ebon Blade Training [Passive]: When a Dreadnaught strikes a target they attempt to freeze their target. Rolling 1d2, a 1 = success the Dreadnaught will cast Chains of Ice on the target. This cast does not consume a charge.

Regimental Captain: Increase mod damage by 10.

Seasoned Battlemaster [Retainer]: +5 max and mod damage. The Seasoned Battlemaster makes the player, and those adjacent to them, immune to fear/routing whenever they have an allied unit on their right and left flank [within 5 feet].

Regimental Captain: Increase mod damage by 10.

-----

HERO MODE

60 HP
1d30+9; critical on 22-30, +6


Combatant [3]
  • +3 mod damage to all attacks and class abilities
  • Resourceful [Passive]: Grants an additional use to every class ability.

Guardian [2]
  • +10 HP in Hero Mode
  • Taunt: You may now taunt targets by rolling 1d20. An 8+ is considered to be a successful taunt. Some bosses and creatures cannot be taunted. [Range: 10 ft.]

CLASS
Warrior

MOVEMENT
30 ft. [walk] | 50 ft. [sprint] | melee [range]

VIRTUES & VICES

Race: Sin'dorei

Arcanic Affinity: You have a +4 to Arcane based challenge checks.
Beautiful: Increases your character’s charm rolls by +2.

Background: Soldier

Disciplined: Whenever your character successfully resists a CC check, they gain 1d15+5 HP.
Impervious: When your character has 75% or higher HP, CC checks against you have a -2 threshold.

Other Virtues

Brave: Decreases the required threshold to pass a fear CC check by -2.
Endurance: Whenever your character’s wound roll lands on ‘no wound’, you may return to battle with 1 HP (Only one success per event).
Girth: Decreases the required threshold to pass a physical CC check by -2.
Survivor: Decreases your character’s wound rolls by -2.

Vices

Blind [I]: Your character has a -30 to perception rolls and -5 ft to range.
Crass [I]: Your character has a -4 to etiquette challenge checks.
Old [I]: Increases wound duration by +1 week.
Lumbering [II]: Your character will always go second in a duel.
Weakness to Fel [I]: Your character suffers a -8 to fel challenge checks.

EQUIPMENT
Two-Handed Sword: 1d30+9; critical on 22-30, +6

Spell-Shield: Grants a single use of the Spell-Barrier ability; see Abilities section for more information.

ABILITIES
Furious Charge [3]: The warrior bursts in speed towards an enemy target. The warrior may charge an enemy opponent within 15 feet, dealing 1d27+9 damage to them to them. The player may also attempt to stun a non-boss enemy unit by roll 1d2, where a 1 is considered successful. May be used in addition to normal movement during their turn. [15 ft.]

Blood Frenzy [2]: The warrior enters into a state of battle trance. For two turns, the warrior deals an additional +5 to max and +3 to mod damage on all basic attacks. The warrior also heals themselves for half the damage dealt. [Self]

Taste of Blood [Passive]: Every time a warrior kills an enemy target, their max and mod damage is increased by +3 for the remainder of the battle. [Self]

Cleave [3]: When used while attacking an enemy target, the player may also strike an additional target within 5 ft of the original enemy attacked. [5 ft.] [Minor]

Spell-Barrier [1]: Adds a spell barrier to self that absorbs 15 HP of damage. Spell-Barrier lasts until it is broken. Can be used as an instant. [Self]

Nature's Grasp: Roll 1d3 when dealing damage with a weapon or basic offensive spell. If you roll a 1, then the enemy takes 1d7 damage and is rooted in place. [Melee]

PRESTIGE CLASS
Dreadnaught [Commander]
These soldiers of old have dedicated their entire lives to war. To them there is nothing else but duty, battle, and the salvation of their people. Protected by massive steel plates and armed with fearsome two-handed weapons, these soldiers are tasked with holding the passes alone. There are few finer warriors on Azeroth.

+3 max & +2 mod damage | increases critical damage by +2 | unlocks the Dreadnaught troop option

PRESTIGE CLASS ABILITIES
Dread Slash [3]: Deals 3d12+14 damage to a target. Damage is doubled on targets that are CC’d. [Melee]

Runic Replenishment [2]: When leading the battle, the Dreadnaught may choose to restore their fallen soldiers. In order to determine number of soldiers reinvigorated, roll 1dx where x equals the amount of fallen soldiers within their unit. [Self]

VETERAN TRAITS
N/A
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#13366726 Jul 25, 2017 at 03:34 PM · Edited 6 days ago
Oathsworn
55 Posts
ITEMS [POTIONS, BANDAGES, MISC.]
  • Invulnerability Potion*: Allows a player to negate all damage to their character until their next turn. Can be used on a player which stays in effect until the player’s turn.
  • Windfury Potion: Grants an additional turn in conjunction of the potion user’s turn. Windfury potions can only be used on other players.
* Can be used as an instant.

  • Sunweaver Split: Can be used on a wounded player to reduce their wound severity by a full tier.
  • Oil of the Demon Slayer: Increases +2 mod damage/healing to all basic attacks/healings and class abilities against demonic enemies.
Ravensteel [Mystical Weapon]
  • +1 to mod damage for basic attacks and abilities
  • +2 to max damage for basic attacks and abilities
  • Nature’s Grasp: Roll 1d3 when dealing damage with a weapon or basic offensive spell. If you roll a 1, then the enemy takes 1d7 damage and is rooted in place.

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#13366727 Jul 25, 2017 at 03:35 PM · Edited 10 days ago
Oathsworn
55 Posts
OTHER STATISTICS

Renown: 7

Fortified Essences: 20
Heroic Essences: 2
Mystical Essences: 1

[Renown and Essences are bound to the player, not character]

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#13366745 Jul 25, 2017 at 03:46 PM · Edited 3 months ago
Oathsworn
55 Posts
Updated:

  • Character sheet created and added to the forums. [December 2016]
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#13366755 Jul 25, 2017 at 03:51 PM · Edited 3 months ago
Oathsworn
55 Posts
Updated:

    Added prestige class and changed specialization. [May 2017]
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#13366756 Jul 25, 2017 at 03:52 PM · Edited 2 months ago
Oathsworn
55 Posts
Updated:

  • Character sheet updated to reflect 5.0 changes.
+0
#13369656 Jul 27, 2017 at 01:00 PM · Edited 2 months ago
Oathsworn
55 Posts
Updated:

  • Added 1 Mystical Essence for completing the Tomb of Sargeras raid on Normal difficulty.
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#13380982 Aug 04, 2017 at 10:32 AM · Edited 3 months ago
Oathsworn
55 Posts
Updated:

  • Added 2 Fortified Essences and 1 Heroic Essence to character sheet. [Legionfall: The Siege of Light’s Hope]


+0
#13396191 Aug 14, 2017 at 11:07 PM · Edited 1 month ago
Oathsworn
55 Posts
Updated:

  • Added 2 Fortified Essences to character sheet. [Legionfall: The Siege of Tyr's Hand]
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#13400940 Aug 17, 2017 at 10:53 PM · Edited 3 months ago
Oathsworn
55 Posts
Updated:

  • Earned 3 Renown due to changes in rules; see Guild Rank and Renown post for more information.
  • Exchanged 18 Fortified Essences for 6 Heroic Essences.
  • Exchanged 6 Heroic Essences for 2 Mystical Essences.

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#13435150 Sep 11, 2017 at 12:03 PM · Edited 1 month ago
Oathsworn
55 Posts
Updated:

  • Added 5 Fortified Essences to character sheet. [Legionfall: Sealing Stratholme]
  • Exchanged 3 Mystical Essences to create Ravensteel [Mystical Weapon]; more information under Items.
  • Exchanged 3 Heroic Essences for a Mystical Essence.
  • Exchanged 6 Fortified Essences for 2 Heroic Essences.
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#13485060 Oct 16, 2017 at 09:57 AM
Oathsworn
55 Posts
Updated:

  • Character sheet updated to reflect 5.1 changes.
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#13514837 Nov 06, 2017 at 07:29 AM · Edited 1 month ago
Oathsworn
55 Posts
Updated:

  • Character sheet updated to reflect 5.2 changes.
  • Added 5 Fortified Essences to character sheet. [Legionfall: Battle of Bilgewater]
+0
#13515855 Nov 07, 2017 at 12:00 AM · Edited 1 month ago
Oathsworn
55 Posts
Updated:

  • Added 4 Fortified Essences to character sheet. [Legionfall: The Battle of Ravencrest]
  • Earned 2 Renown for participating in events throughout Act II.
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#13553607 Dec 03, 2017 at 11:49 PM · Edited 10 days ago
Oathsworn
55 Posts
Updated:

  • Added 4 Fortified Essences to character sheet. [Legionfall: The Siege of Sundial Anchorage]
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