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#12664687 Aug 28, 2016 at 09:19 PM · Edited 9 months ago
80 Posts

Dawnmender Duskward Feainne Sunblossom

Commander mode: Dawnmenders
100 HP || Damage: 1d15, Healing: 1d50+25
Troop choice: Oathsworn Cleric
Troop Abilities:
  • Anatomical Training [1]: Increases max and mod healing by +5. Oathsworn Clerics can reduce a wound roll by 3. This can be used as an instant.
  • Lightweaver Discipline [1]: Increase troop total by +15. The player may choose to reroll one healing spell and the higher to the two rolls will be kept.
  • Righteous Cause: Oathsworn Clerics are immune CC (unless noted by the DM). Increases max and mod healing by 10.
Movement: 40ft march, 60ft forced march, 35ft range
Commander Points: 3

Hero mode: Discipline Priest
50 HP|| Healing: 1d25+6
  • Support: 4 points, +4 healing on all spells and class abilities
  • Battle-Mending [Passive]:Support characters may choose to have their heals be split between two players, healing either equally. Healers must declare the two targets selected prior to rolling to qualify.
  • Combatant: 1 point, +1 damage on all attacks and class abilities
Movement: 30ft walk, 50ft sprint, 35ft range
  • Healing Spell: 1d29+2, crit on 22-29+5
  • Spell-weaving: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.
  • Spell-Barrier[1]: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant.
  • Two-handed Staff: 1d22+3, crit on 16-22+3, 5ft range
  • Leg Sweep: Minor Action (can also be used with other minor actions on a given turn). When used, the player may attempt to stun an enemy, non-boss, target by rolling 1d20>12. A 12+ is considered to be successful. Stunned enemies cannot walk or attack for a turn.
  • Atonement [1]: The priest weaves the forces of Light and Shadow to simultaneously curse their enemies as they heal their allies. Roll 2d24+9 and pick two targets - an enemy to attack and a compatriot to heal.
  • Range: 35ft
  • Call of the Void [1]: The priest succumbs to the tantalizing power of the void, increasing their spell power while simultaneously degrading their health. Deal 4d15+8 to an enemy target. Half of the damage rolled is also dealt to the priest. A player cannot kill themselves with their own spell.
  • Range: 35ft
  • Channeled Healing [2]: The priest calls upon intense concentration to heal a target. The priest can heal a single target for 3d14+6 and if the roll exceeds 20, the targets gains a 15HP shield.
  • Range: 35ft
  • Beautiful: Increase charm rolls by +2. From race.
  • Arcanic Affinity: You have +4 to Arcane-based challenge checks. From race.
  • Aristocrat: Your character has a +4 to Etiquette-based challenge checks. From Noble background.
  • Noblesse Oblige: Whenever your character attempts a social roll against another, they gain a -3 threshold to the success of that roll if they are a commoner. From Noble background.
  • Learned: Allows your character to reroll any failed Knowledge challenge checks.
  • Stern: Increases intimidation rolls by +2
  • Disciplined: Whenever your character successfully resists a CC check, they gain 1d15+5 HP.
  • Stubborn (Rank I): When using a social challenge against a character, you can only use that same social option against that character for the remainder of the event.
  • Weakness to Fel (Rank I): Your character suffers a -8 to Fel challenge checks.
  • Arrogant (Rank I): Whenever your character attempts a social challenge against another character, they will have +4 to the threshold if that character does not have the same background as yours.
  • Mean (Rank I): Your character's plead and persuasion attempts have a +4 to their threshold.

#12888657 Nov 29, 2016 at 08:32 PM
80 Posts
Updated 11/29/16 for stats system changes.
#13348474 Jul 13, 2017 at 04:48 PM
80 Posts
Updated 7/13/17 to reflect system update 5.0.
#13897795 Nov 11, 2018 at 08:55 PM
80 Posts
Edited 11/11/18 to reflect system update 5.5.
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