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#12480894 Jun 21, 2016 at 09:44 AM · Edited 12 hours ago
Oathsworn
64 Posts


Mist Warden Orionus Starfallen

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HERO MODE:
HP: 55 || Damage Roll: 1d20+2 (1d23+7): crit on 17-23 +5 ] || Healing Roll: 1d20+2 (1d20+4) crit on 15-20 +5

Character Stats:
+5hp. Increases max damage by +4 and mod damage by +2. Increases initiative by +15.
Role: 3 Points Combatant [+3 Mod D] 2 Points Support [+2 Mod H]

[Resourceful (Passive)]: Grants an additional use to every class ability.
[Spell-Barrier[1]:]Add a spell barrier to self that absorbs 15 damage. Spell-Barrier lasts until it is broken. Can be used as an instant. Range: Self
[Spell-weaving:] Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.
ToS [Night Vision]: Whenever your character is in an encounter where fog of war is present, their vision is increased by +2 and they gain +10 to perception.
[Channeling:] A player may choose to channel a turn instead of casting an offensive spell or magical class ability, increasing the number of dice rolled for that ability to increase by +1.

Race: Sin’dorei
  • [Beautiful]: Increases your character’s charm rolls by +2
  • [Arcanic Affinity]: You have a +4 to Arcane based challenge checks.

Background: Soldier
  • [Disciplined]: Whenever your character successfully resists a CC check, they gain 1d15+5 HP
  • [Endurance]: Whenever your character’s wound roll lands on 'no wound' you may return to battle with 1hp. (Only one success per event)

Virtues:
  • [Versatile]: Your character may choose one ability from another base class, replacing one of your normal class abilities.
  • [Swift]: Increases your character’s walk and sprint by +5ft.
  • [Inventive]: Decreases the threshold of all challenge checks by -2
  • [Protector]: Your character is no longer has their movement hindered when carrying another player in a battlefield.

Vices:
  • [Pushover II]: You cannot intimidate and have a -8 threshold for intimidate attempts against your character.
  • [Stubborn II]: At the start of diplomacy, you must pick a single type of social challenge rolls. You can only use that type of social challenge rolls for the remainder of the event.
  • [Weakness to Decay II]: Your character cannot pass decay magic challenge checks.

Diplomatic Roll: 1d30
Movement & Range: Walk 35ft || Sprint 55ft || Range: 30ft

Equipment:
Primary: Staff: [Leg Sweep] Healing spell
Secondary: N/A

Class: Monk
Prestige Class: Sunshield

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Class Abilities: (with Resourceful Applied)

Chi Blast [3]: Either damage an enemy target or heal a friendly target for 3d10+5 (3d14+10) . In the event that your roll totals 25 or more, the ability is instantly recharged for another use. This recharge can only happen once per event.
Range: 30ft

Mist Storm [2]: Heal adjacent targets within 15ft for 3d5+5 (3d5+7).
Range: 15ft

Versatile Ability: Paladin
Dawning Glory [3]: Heals all allied units or damages enemy units within a cone for 3d12+7 (3d12+9) healing/damage.
Range: Cone

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Prestige Class Abilities:

Righteous Barrier[1]: Create a 15-foot aura centered on the Sunshield that absorbs 50 damage directed at any target within the aura. Lasts 2 rounds or until shield is depleted.
Range: Self / Radius: 15 feet

Abjurer[1]: When activated, all healing done to the Sunshield will be added as a shield instead. May be used as an instant. Not usable in Commander Mode.
Range: Self

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Alchemist Bag:
Health Potion [1] 1d50+15
Windfury Potion [1]

Soldier's Pack:
Sunreaver Splint [1]

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Veteran Perks:
Light’s Glory Veteran
Nightblade [NH] reroll on sprints
ToS Nightvision

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COMMANDER MODE:
HP: 70 || Damage Roll: 1d10 || Healing Roll: 1d30+10 (1d45+25)

Subunit: Dawnmender
Rank: Duskward
Troop Choice: Priests of Belore

Troop Abilities:
Channeling: Priests of Belore may choose to channel during a turn to double their healing or damage.

[1] Runic Markings
Bonus: Priests of Belore increases troop total by +15 and max and mod healing by 5.
[1] Silvermoon Confessors
Bonus: Increases mod and max healing by 10.
[1] Emberlight Heralding
Bonus: Instead of healing a target, the player may choose to give a player a shield. They will roll their normal healing roll and the total amount healed will add a shield to the target.

Range: 35 || March: 40 || Forced March: 60
Commander Points: 3

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+0
#12645274 Aug 22, 2016 at 09:47 AM
Oathsworn
64 Posts
updated 8/22/2016
+0
#12887112 Nov 29, 2016 at 09:17 AM
Oathsworn
64 Posts
updated with stats system 11/28/2016
+0
#13216071 Apr 28, 2017 at 07:54 AM
Oathsworn
64 Posts
updated 4/28/2017 Lightward troop totals
+0
#13834658 Aug 11, 2018 at 03:17 PM
Oathsworn
64 Posts
Updated 8/11
+0
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