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#12192329 Mar 21, 2016 at 06:33 PM · Edited 1 month ago
Oathsworn
114 Posts

Iiloridan Sunshard - Dawnmender Dawnward
[Updated: 03/12/2018]

~~~~~~~

COMMANDER MODE

Health Points: 90 [Dawnward base] | Damage Rolls: 1d15 | Healing Rolls: 1d60+30 [1d35+5 base (+10) (+5) (+10) to both]

Subunit:
Dawnmenders

Rank:
Dawnward

Movement/Range:
  • Range - 35ft
  • March - 40ft
  • Forced March - 60ft (Roll success check for healing in forced march: 1d2 where a 1=success)

Troop Choice: Oathsworn Cleric
The Sin’dorei are extremely adept in everything they do and healing is not an exception. As the Holy Light entered Quel’Thalas, many former priests and priestesses flocked to its teaching in an attempt to heal their broken homes. Mastering the Light, they have become a bastion for righteousness.

Commander Points: 5/5

- Silvermoon Confessor
  • Cost: 1 Commander Point
  • Bonus: Increases mod and max healing by +10.
  • “Some confessors are easier to open your heart to than others.”
- Anatomical Training[1]
  • Cost: 1 Commander Point
  • Bonus: Increases max and mod healing by +5. Oathsworn Clerics can reduce a wound roll by 3. This can be used as an instant.
  • “Dawnmenders know all the various parts of their anatomy and even some of others.”
- Righteous Cause
  • Cost: 1 Commander Point
  • Bonus: Oathsworn Clerics are immune CC(unless noted by the DM). Increases max and mod healing by 10.
  • “If there is anything the Dawnmenders must stand for it is the defense of the weak, the healing of the sick, and the eradication of evil.”
- Final Sacrament[1]
  • Cost: 2 Commander Points
  • Bonus: The Dawnmender may select an allied target or self and for 1 turn, all damage dealt to that target will heal them instead. May be used as an instant.
  • The last rites are the most important.

~~~~~~~~

HERO MODE

Health Points: 40 [50 - 10(PClass)] | Damage Rolls: 1d18+3, crit on 13-18= +3 (Stave) | Healing Rolls: 1d30+10 [1d25 (+3 PClass)(+2 weapon) + {2(base)+5(support)+2(PClass)+1(weapon)}], crit on 22-30= +5


Diplomacy:
  • Persuasion: 1d30>22
  • Charm: 1d30+2>18
  • Seduce: 1d30+2>18
  • Plead: 1d30>22
  • Intimidation: 1d30>18

Character Stats:
Role: Support [5]
  • Spell-weaving[Passive]: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.
  • Battle-Mending[Passive]: Support [3+] characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.

Equipment:
Fae'quindel - The Soulspindle
  • [+1 to Mod damage/healing on basic attacks and abilities]
  • [+2 to Max damage/healing on basic attacks and abilities]
  • [Reach: +5ft range to basic attacks/healing and abilities]

Stave | Healing Spells | Spell-Shield
  • Leg Sweep[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player may attempt to stun an enemy, non-boss, target by rolling 1d20<12. A 12+ is considered to be successful. Stunned enemies cannot walk or attack for a turn.
  • Spell-Barrier[1]: Add a spell barrier to self that absorbs 15hp damage. Spell-Barrier lasts until it is broken. Can be used as an instant.
  • Range: Self

Active Class:
Priest

Movement:
40ft (35ft base + 5) cast range | 35ft walk | 55ft sprint (walk/sprint base +5 for swift); actions in sprint roll 1d2 where a 1= success

Class Abilities

  • Holy Renewal[2]: The priest calls upon the grace of the light to renew a targets vigor. The priest can heal a target for 1d15+10 [1d15+5 (base) + (+5) for role] and for the next three turns the target can roll 1d15+5 [1d15 (base) + (+5) for role] for additional healing.
  • Range: 40ft (35ft base +5)
  • Light’s Grace[1]: After praying to the gods, the priest finds the inspiration to push their capacity to wield the light to the limits. Healing dealt to an allied target will also heal all other allied targets within 10ft (5ft base +5) of the ally selected. Lasts 3 turns.
  • Range: Self
  • Saving Grace[1]: The priest attempts to save an allied player/character by pulling them to their location with light magic within 20ft. May be used as an instant!
  • Range: 20ft (15ft base +5)
  • Mass Dispel[2]: The priest acts upon the power of the holy light to purge corruption from their allies. Allies within a 10ft radius of a chosen target are purged of magical effects.
  • Range: 40ft (35ft base +5)


Prestige Class:
Valkyrie

A bastion of faith and hope, the Valkyries are the hardened elite of any healer core. Their mere presence inspires faith in others, as these terrifying healers are said to be able to bring life back to the dead. These healers are the strongest of their kind, able to perform triage to determine which soldiers are most important to mend in the midst of battle.

Bonus Skills: -10HP, +3 max and +2 mod healing. Valkyrie counts as a flying unit and is able to cross difficult terrain as if it were normal terrain.
  • Brynhildr’s Grace [Passive]: At the start of combat, the Valkyrie will select a target player. Whenever the Valkyrie heals another player, the play targeted with Brynhildr’s Grace is healed for half of the amount of the healing roll. This passive remains on the target until either combat ends or the Valkyrie chooses another target. If a target should die while Brynhildr's Grace is upon them, then the Valkyrie must roll 1d3, if the Valkyrie rolls a 3 then they are defeated as well. Not useable in Commander Mode.
  • Range: Self
  • Einherjar’s Call [1]: The Valkyrie picks only the best soldiers to fight alongside her. She is able to return a defeated player to full health. Cannot be used as an instant. Not useable in Commander Mode.
  • Range: 30ft

~~~~~~~

VIRTUES

Racial - Blood Elf
  • Beautiful - Increases your character’s charm rolls by +2
  • Survivor - The player may attempt to reroll a wounding roll. They will keep the second of the two rolls.
  • **Arcanic Affinity negated by Arcane Weakness 1

Background - Commoner
  • Lay of the Land - Increases your character’s perception rolls by +10. Allows them to reroll a perception roll once per event. They will keep the second of the two rolls.
  • Swagger - Increases your character’s seduction rolls by +2.

Free
  • Charming - Whenever your character attempt a social roll against another, they gain a -2 threshold if they are not a noble
  • Unbroken (RBG team) - Your character may reroll any failed physical challenge rolls. (Only one success per event)
  • Protector (RBG team) - Your character no longer has their movement hindered when carrying another player in a battlefield.

Purchased
  • Light Kissed - Your character have a +4 to light based challenge checks
  • Touched by Shadow - Your character has a +4 to all shadow based challenge checks
  • Dexterous - Your character has a +2 to physical challenge checks.
  • Swift - Increases your character’s walk and sprint by +5ft

VICES
  • Arrogant 2 - Whenever your character attempts a social challenge against another character, they will have a +4 to the threshold if that character does not have the same background as your character. You also take 1DP damage if you fail a social challenge check against that character.
  • Mean 1 - Your character's plead and persuasion attempts have a +4 to their threshold.
  • Cowardly 1 - (Negates Brave) Your character have a +2 threshold to any fear CC challenge rolls.
  • Violent 1 - Whenever your character enters a situation that becomes overly tedious, they must roll a violence check of 1d4. If they roll a 4, they will then violently attack someone present
  • Traumatized 1 - Whenever your character is less than 50% HP, they must pass a fear CC check of 1d20>12 to prevent them from being feared for one turn.
  • Weakness to Arcane 1 - (Negates Arcane Affinity) Your character suffers a -8 to arcane challenge checks.
  • Weakness to Fel 1 - (Negates Fel Tainted) Your character suffers a -8 to fel challenge checks.

~~~~~~~
POTIONS/BANDAGES

Alchemist's Belt

  • Windfury Potion:
  • Grants an additional turn in conjunction of the potion user’s turn. Windfury potions can only be used on other players. Cannot be used as an instant. Cost: 500g
  • Revitalization Potion:
  • (Cannot fill the free raiding perk given to Privateers) Allows the resurrection of a fallen player. The player will roll 1d25+10 to determine their HP after being raised from defeat. Cannot be used as an instant. Fallen players cannot used Revitalization Potions on themselves. Adds a Diminishing Return debuff on the target character that lasts for the remainder of the event. A player can only take a single Revitalization Potion to an event. Cost: 1,000g

Soldier's Pack

  • Sunweavers Splint:
  • Can be used on a wounded player to reduce their wound severity by a full tier. (Such as reducing heaving wounds to minor wounds). Can be used on other players/sefl. Cost: 500g
  • Oil of the Demonic Slayer:
  • Increases +2 mod damage/healing to all basic attacks/healings and class abilities against demonic enemies. Cost: 250g

~~~~~~~
VETERAN TRAITS
Act IV Veteran
+1 Commander Point (Earned for participating in Act IV: The Winter of Woe).

~~~~~~~
POINT POOL

Winter of Woe
-Prestige Points: 1/3 (remaining) [3 total -2(PClass Valkyrie)]
-Commander Points: 0/1 (remaining)

Edge of Night
-Prestige Points: 2/2 (remaining)

Prestige Class
-Commander Points: 0/1 (remaining)
+0
#12890637 Nov 30, 2016 at 05:17 PM · Edited 3 months ago
Oathsworn
114 Posts
11/30/16 - updated to STATS system (Support [5])
1/3/17 - Earned x2 Fortified Essences for attending
1/9/17 - updated rank change, PClass, point pools
1/9/17 - Earned x1 Fortified Essence for observing
2/2/17 - x2 Fortified Essences for attending
3/5/17 - x3 Fortified Essences for attending THE ROUT
3/13/17 - x5 Fortified Essences for attending THE RESCUE
3/30/17 - x2 Fortified Essences for attending Queen's Hand Siege
4/4/17 - updated commander mode, spent [2] Cpoints, updated health
4/9/17 - x4 Fortified Essences for attending CMode Event
4/16/17 - x1 Heroic Essence, 1 Renown Point for the Battle of Suramar
5/02/17 - x10 Fortified Essences for x5 wiki pages
5/11/17 - x1 Heroic Essence for Wiki page contest (House of Ban'Zaram)
8/06/17 - 1x Mystical Essence; Virtue - Unbroken for RBG team
8/14/17 - x2 Fortified Essences for Legionfall: Siege of Tyr’s hand
8/25/17 - x5 Fortified Essences for Legionfall: Siege of Strathome
10/27/17 - x5 Fortified Essences for Legionfall: Pleasure Palace???
12/18/17 - x1 Heroic Essence and x2 points of Renown for Legionfall: Finale pt1
12/19/17 - x4 Points of Renown; Veteran Award: +5hp in Hero Mode for Legionfall: Finale pt2
04/26/18 - x2 Fortified Essences for The Clusterfuck

ESSENCE TOTALS
[Fortified Essence] x7
[Heroic Essence] x0
[Mystical Essence] x0

12/19/17 - (-27) fortified essence for mystical weapon
04/26/18 - (-1 Mystical/-3 heroic/-9 fortified) for [Suramar Negligees]

~~~~~~~
Potions/Bandages

5/20/16 - 2000g deposited on potions [-1 Invulnerability potion]
8/27/16 - 500g deposited [+1 invulnerability potion]
3/5/17 - [-1 Invulnerability potion)
3/10/17 - 500g deposited [+1 Invulnerability potion]
3/30/17 - [-Invulnerability potion, -sunweavers splint]
4/4/17 - 1000g deposited [+1 Invulnerability potion, +1 Sunweavers splint]
10/26/17 - 2000g deposited to renew Invuln pot, revitalization, and oil
+0
#13375705 Aug 01, 2017 at 04:02 AM
Oathsworn
114 Posts
8/1/17 - updated for Virtues and Vices
+0
#13572941 Dec 18, 2017 at 02:06 AM
Oathsworn
114 Posts
12/18/17 - updated cmode for dawnward rank stat increases
+0
#13691655 Mar 12, 2018 at 07:58 PM
Oathsworn
114 Posts
03/12/2018 - updated for 5.4 changes
+0
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