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#12078763 Feb 18, 2016 at 09:10 AM · Edited 1 day ago
Oathsworn
63 Posts
Supply Officer, Duskward Beathyn Val'cinder

Commander Mode

Oathsworn Fusiliers

While the bow may be the most iconic of all elven weapons, it is not the only weapon in their arsenal. As black powder weapons have become safer and increasingly deadly, thalassian regiments have adapted rifles into their ranks. These weapons are used in the same way that a spearmen formation might. They present a wall of powerful volleys able to stop an enemy advance in its tracks.

HP:100
D:1d45+30
Movement: 40 / 60
Ranged:30ft

Rotating Fire[1]:
Adds two additional die to their next basic attack. Requires the fusiliers to reload on the following turn. This is considered to be a Minor Action.

Direct Fire[Passive]:
Fusiliers must fire straight upon an enemy target and cannot fire over an allied unit or fire over an enemy unit to strike something beyond them.

Commander Points: 3

Blackwood Silversmithing
Cost: 1 Commander Point
Bonus: Increases the mod damage by 10.

Rainwood Heraldry
Cost: 1 Commander Point
Bonus: Increases troop total by +15 and increases max and mod damage by 5.

Sharpened Stakes
Cost: 1 Commander Point
Bonus: All cavalry charges against Oathsworn Fusiliers deal 5d10+15 damage to the attacker if attacking from front. Oathsworn Fusiliers with sharpened stakes cannot be penetrating assaulted.
“The best way to stop a cavalry charge is with a lot of really sharp sticks.”


Hero Mode

HP: 50
D: 1d33+3: crit on 24-33+4 (Rifle)
D: 1d10: crit on 7-10+2 (Mace)
Movement: 35 / 55
Range: 30ft

Diplomatic Roll:
Whenever your character is successful in a social challenge roll, roll an additional 1d3 to see if it removes an additional DP from the target. A roll of 1 is considered to be a success.

Charm rolls by +2.
-2 threshold if they are not a noble.

Character Statistics
Politician +3 Commander +2
  • +3 Diplomatic Rolls
  • Calm [1]: Diplomat characters may attempt to reroll a failed social attempt that might have enraged or dissuaded its intended target. Cannot be used to re-roll other players’ failed attempts
  • +10HP In Commander mode

Race: Sin’dorei

Background: Soldier

Virtues:

Arcanic Affinity: Race
You have a +4 to Arcane based challenge checks.
Beautiful: Race
Increases your character’s charm rolls by +2.
Cunning: Background
Whenever your character is successful in a social challenge roll, roll an additional 1d3 to see if it removes an additional DP from the target. A roll of 1 is considered to be a success.
Thrifty: Background
Whenever purchasing an item during an event, your character may purchase it for 1 less essence of its value.
Charming: Chosen One
Whenever your character attempt a social roll against another, they gain a -2 threshold if they are not a noble.
Expert: Vices 1/2
Your character may choose to reroll any ability used in combat. They will keep the second of the two rolls. (Can only be used once per event)
Versatile: Vices 2/2
Your character may choose one ability from another base class.

Vices:
Old: Rank 1
Increases wound duration by +1 week.
Traumatized: Rank 1
Whenever your character is less than 50% HP, they must pass a fear CC check of 1d20>12 to prevent them from being feared for one turn.
Weakness to Shadow: Rank 2
(Negates Touched by Shadow) Your character cannot pass shadow based challenge checks.

Equipment:

Rifle
Bodkin Bolt[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player will fire a heavy piercing shot towards a target for their normal basic attack allowing them to deal full damage to fortified enemy units.

1H Sword
Pulverize[3]: Minor Action(can also be used with other minor actions on a given turn). When used, the player’s basic attacks can deal full damage to enemy Fortified targets.

Class: Rogue

Movement and Range:
Movement: 35 / 55
Range: Melee / 30ft

Class Abilities:

Stealth[Passive]: All rogues start stealthed at the beginning of a battle. They deal an additional +5 modifier on attacks against a target when coming out of stealth. They may attempt to restealth at the end of their turn by rolling 1d3. A roll of 1 is considered successful.
Range: Self

Smoke Screen[1]: The rogue throws blasting power to obscure a location using a small explosion template. They cannot be targeted by enemy ranged attacks while within the smoke and if there are not enemy units within the smoke they may re-enter stealth without a roll check. May be used as an instant. Moving out of the smoke screen cancels its effect.
Range: 20ft

Hunting Traps[2]: The hunter throws out small traps at a target to prevent them from moving for an entire turn. Does not need to roll for success. Cannot be used on bosses or monstrous creatures. Minor action.
Range: 30ft

Alchemist's Belt

Withervine Poison: x 2
Used on ranged weapons. Increases ranged weapon damage by a +1 mod OR +4 max damage. Cost 250g

Soldier's Pack

Sunweavers Splint: x 1
Can be used on a wounded player to reduce their wound severity by a full tier. (Such as reducing heaving wounds to minor wounds). Can be used on other players/self. Cost: 500g

Veteran Traits:

Veteran of the Winter of Woe:
1 Commander Point

+0
#12396608 May 21, 2016 at 12:16 AM · Edited 1 year ago
Oathsworn
63 Posts
Rainwood Snipers

Troop Choice: Oathsworn Fusiliers:

Rotating Fire[1]:
Damage: 5d10+15
Oathsworn Fusiliers fire a series of repeating volleys upon a target. They must wait a turn to reload after using this skill.

Direct Fire[Passive]:
Fusiliers must fire straight upon an enemy target and cannot fire over an allied unit or fire over an enemy unit to strike something beyond them.

Commander Points: 3

Blackwood Silversmithing
Cost: 1 Commander Point
Bonus: Increases the mod damage by 10.

Rainwood Heraldry
Cost: 1 Commander Point
Bonus: Increases troop total by +15 and increases max and mod damage by 5.

Sharpened Stakes
Cost: 1 Commander Point
Bonus: All cavalry charges against Oathsworn Fusiliers deal 5d10+15 damage to the attacker if attacking from front. Oathsworn Fusiliers with sharpened stakes cannot be penetrating assaulted.
“The best way to stop a cavalry charge is with a lot of really sharp sticks.”
+0
#12401767 May 23, 2016 at 01:26 AM · Edited 10 months ago
Oathsworn
63 Posts
Silverbough Dragoons

HP:55
D:1d50+30
Movement: 65 / 85
Ranged:30ft

Troop Choice: Hawkstrider Outriders

Ranged: Hawkstrider Outriders are able to cross a great distance and attack at a range.

Commander Points: 3

Wildwood Weaponry
Cost: 1 Commander Point
Bonus: Hawkstrider Outriders are equipped with powerful wildwood weaponry that increases max and mod damage by +10 but decreases troop total by -20.
“Elven lances often require a free hand to balance, but their ability to break through armor is legendary.”

Quel’Dorei Husbandry
Cost: 2 Commander Points
Bonus: Hawkstrider Outriders are replaced by Quel’Dorei Outriders which are mounted on mystical Quel’Dorei steeds. This increases their max and mod damage by +10 and increases their March/Forced march range by +10.
“The Quel’Dorei bred brilliant white coursers for their armies. These hearty horses make fine heroic mounts”
+0
#12890842 Nov 30, 2016 at 07:45 PM
Oathsworn
63 Posts
[Updated for Character Stats]
+0
#12907819 Dec 08, 2016 at 11:02 PM
Oathsworn
63 Posts
[Updated for Soldier's Pack]
+0
#13471445 Oct 06, 2017 at 09:55 AM
Oathsworn
63 Posts
[Updated for Weapon Damage Stats and Hunter Ability]
+0
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