Notify Message
Forums
Page 1
Search
#10283036 Nov 13, 2014 at 08:36 PM · Edited 4 months ago
Oathsworn
67 Posts



Name: Caeliri Dawnsworn
Rank: Dawnward
Items Equipped: LIGHT’S LAMENT - MYSTICAL WEAPON
  • [+1 to Mod damage/healing on basic attacks and abilities]
  • [+2 to Max damage/healing on basic attacks and abilities]
  • [+2 to Crit damage/healing on basic attacks/healing]


HERO MODE
50 HP / Healing Spell: 2d26+6: (crit on 19-26 +7) / Melee: D: 2d12+1 (crit on 9-12+4)

Social Rolls
Charm - 1d30+3<18
Seduction - 1d30+3<18
Persuasion - 1d30-3<18

Weapon: Sword + Shield
  • Riposte[3]: Instant. When used, the player may roll 1d10>6 to attempt to counter attack a melee attack with the weapon where riposte is applied.
  • Guardian[1]: Target player takes half damage until their next turn. May be used on an allied player within 5ft of your character. May be used as an instant.
Base Class: Paladin
Prestige Class: Exemplar
  • Bonus: -10hp. Adds an additional die to basic attack and healing rolls (may be used in Commander Mode). +20 to Initiative.

Role(s):
Support
3 points spent, +3 mod damage to healing.
Battle-Mending[Passive]: Support characters may choose to have their heals be split between two players healing either equally. Healers must declare the two targets selected prior to rolling to qualify.
Politician
1 point, spent, +1 mod on all diplomatic rolls
Guardian
1 point spent, +5 HP.
Taunt: Guardians may now taunt targets by rolling 1d20. A 8+ is considered to be a successful taunt. Some bosses/creatures cannot be taunted. Range: 10ft

Race (Blood Elf):
  • Beautiful - Increases your character’s charm rolls by +2.
  • Arcanic Affinity - You have a +4 to Arcane based challenge checks.

Background (Commoner):
  • Charming - Whenever your character attempt a social roll against another, they gain a -2 threshold if they are not a noble.
  • Swagger - Increases your character’s seduction rolls by +2.

Virtues:
  • Armored - Decreases your character’s wound rolls by -2.
  • Endurance - Whenever your character’s wound roll lands on 'no wound' you may return to battle with 1hp. (Only one success per event)
  • Brave - Decreases the required threshold to pass a fear CC check by -2.
  • Survivor - The player may attempt to reroll a wounding roll. They will keep the second of the two rolls.
  • Light Kissed - Your character have a +4 to light based challenge checks.
  • Athletic (Nighthold Sunguard Raid Team)- Allows your character to reroll a failed sprint check. (Only one success per event)

Vices:
  • Fool - You have a -4 to your persuasion rolls.
  • Wanton (Rank II) - Opponents have a -4 threshold for successful charm and seduction attempts against your character.
  • Weakness to Shadow (Rank II) - Your character cannot pass shadow based challenge checks.
  • Unproven - (Negates Fencer) Your character has a -1 dueling attack die.
  • Honorable II - (Negates Dishonorable) When the party chooses the dishonorable route, your character must roll a 1d4, where a roll of 4 means you will challenge the party leader in the direction of the action. This challenge can be verbal or through a duel.
  • Unlucky - At the start of combat roll 1d2 where a 1 is considered to be successful. If your character rolls a 2 then they have a -30 to their initiative and perception rolls.

Abilities:

  • Spell-weaving: Whenever you crit on a heal, you may choose another target and heal them for half of your total healing done.
  • Dawning Glory[2]: Charging up holy magic, the paladin showers all of those before them with a magical blast. The paladin heals all allied units or damages enemy units within a cone for 3d6+10 healing/damage.
  • Range: Cone
  • Sacred Grace[2]: The paladin attempts to internalize their healing abilities as pure holy magic. The paladin heals a target for 3d10+8 HP. Does +10 healing on targets under 10 HP.
  • Range: 35ft
  • Aura of Protection[1]: The paladin gains a shield of protection to halve the damage to a single allied unit or self for one turn. Can be used as an instant.
  • Range: 15ft

Prestige Class Abilities:
  • Amplified Restoration[2]: Attempt to heal a target for 3d12+8. The skill also heals the Exemplar for whatever is rolled.
  • Divine Intervention[1]: The Exemplar may target an allied player and negate all damage taken for the round. This skill may be used as an instant.



COMMANDER MODE

Dawnmender Guardians: 105 HP | d: 1d35+10 - h: 2d45+15
Note: Dawnmender Guardians may heal for a turn instead of doing a direct melee attack.
  • Battlemending: Whenever a Dawnmender Guardian attacks and enemy unit, it will deal half the damage of the roll and heal a chosen target for the full amount of the roll.
  • Desperate Intervention [Passive]: Dawnmender Guardians may choose to heal two targets in their turn instead of one. Healing done between the targets are spread equally. “Heroic deeds bring out the best of us all.”
  • Duty Above All [1]: Dawnmender Guardians may intervene the damage of an adjacent ally unit and take it instead. That ally unit is healed for the damage dealt to the the Dawnmender Guardian. May be used as an instant.
  • Silvermoon Confessor: Increases mod and max healing by 10.
  • Thalassian Scribe: Increases troop total by +15 and max healing by 5.

Commander Points: 5/5 spent
Prestige Class Abilities:
  • Amplified Restoration[2]: Attempt to heal a target for 3d12+5. The skill also heals the Exemplar for whatever is rolled.
  • Divine Intervention[1]: The Exemplar may target an allied player and negate all damage taken for the round. This skill may be used as an instant.

Bandage:
Poisons: Mindvenom Poison - Used by spellcasters and healers. Increases healing/offensive spells by +1 mod OR +4 max damage
Potions:

Veteran Rewards:

  • Act III Veteran- +5hp in Hero Mode (Earned for participating in Act III: Invasion of the Dawnspire).
  • Act IV Veteran- +1 Commander Point (Earned for participating in Act IV: The Winter of Woe).
  • Privateer- Extra potion slot. Awarded to Sunguard raid team for clearing Highmaul and Blackrock Foundry.

+0
#12521836 Jul 06, 2016 at 02:15 PM
Oathsworn
67 Posts
Updated 7-6-16

+0
#12887232 Nov 29, 2016 at 10:09 AM
Oathsworn
67 Posts
Updated 11-29-16 with Roles/Stats!

+0
#13184350 Apr 10, 2017 at 03:07 PM
Oathsworn
67 Posts
Updated for 4.4 + Potions

+0
#13337221 Jul 06, 2017 at 07:02 PM
Oathsworn
67 Posts
Updated 7-6-17 w/ weapon!

+0
#13342170 Jul 10, 2017 at 12:13 AM
Oathsworn
67 Posts
Updated 7*10-17 Vices and Virtues

+0
#13838495 Aug 17, 2018 at 10:50 AM · Edited 4 months ago
Oathsworn
67 Posts
Updated 8-17-18
  • Changed Virtue/Vice text for Survivor
  • Removed Traumatized II and Pushover after events of The Phoenix Heart
  • Added previously unused raiding trait Athletic
  • Updated weapon type and ability
  • Added social rolls
  • New image

+0
Page 1