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#10278874 Nov 12, 2014 at 07:37 PM · Edited 29 days ago
Sunward
222 Posts
Hero Mode
Hero Mode is an event type where your character stands alone. These events can include base rolls for investigation, social interaction, and crowd control. For combat, your abilities and rolls will be based off of your in-game class and weapons. Below, you will be walked through how to make up this section of your character sheet.

For all roll20 information, the main thread is HERE.

HP + Damage + Movement/Range
Character Stats
Weapons
Abilities
Vices + Virtues


1. Open the roll20 doc for Hero Mode information HERE.

2. Find your HP.
  • As stated on page 4, all characters start with 50 base HP. Note this on your character sheet.
3. Find your weapons and damage.
  • Pick out your weapons. There are a number of different weapons with a list starting on page 30, under the “Equipment” section. There are different combinations of weapons that you can use. Players may choose to equip one weapon for each hand, plus an additional spell/throwing weapon/shield. Some weapons will take up two hands, and will thus take up two slots. (If you are a warrior and duel-wield two-handed weapons, there is a penalty to keep in mind - it is remarked in the same "Equipment" section below the examples.)
  • Each weapon will have damage unique to that weapon as well as a crit threshold. (Example: two-handed swords do 1d15+2 damage and crit on 11-15 for +4 damage.) Offensive and healing spells will also have damage/healing specific to them. Take all applicable damage/healing for all equipped weapons (including spells) and note them each on your character sheet.
  • For each weapon (including offensive/healing spells as well as off-hands), you will be able to choose an ability to have for that weapon or spell. The choices available are listed under each weapon type (two handed weapons, one handed weapons, etc). Take all chosen abilities for all equipped weapons (including spells) and note them on your character sheet.
4. Find your movement/range.
  • Your movement is determined by your class. There is a very easy to follow list on page 24. Find your class, and note your range for walking and sprinting. Take these distances and note them on your character sheet for movement. Note: The details on walking vs sprinting are under the "Movement/Range" section at the top of page 24.
  • Your attacking range is also determined by your class. Check the same list as above and see if you are melee or range. If you are range, note the range of your attacks and place that on your character sheet as well.
5. Find your class abilities.
  • Class abilities are determined by your character's class, but you can choose three abilities and mix and match from different specs of said class. (Example: a Paladin may choose a talent from holy, a talent from protection, and a talent from retribution. Likewise, a Warrior can choose one talent from fury and two talents from protection.) There is a list of all abilities that starts at the bottom of page 33. Find your class and choose three abilities to put on your character sheet. Note: If there is a “[#]” next to an ability, that means that the specific ability can only be used # many times in an event. These abilities are refreshed for the next event unless the DM says otherwise.
6. Find your character stats.
  • The list of character role attributes can be found on page 4. Each character is given 5 points to spend. Select the roles that best suite your character, spending the points in the way that fit the character best. Note the traits applicable to that amounts spent on your character sheet and edit your HP, abilities, or rolls as necessary.
7. Find your character's vices and virtues.
  • The list of vices and virtues can be found on page 6. Each character is granted 5 virtue points to start (2 for race, 2 for background, and 1 of the player's choosing). A player does not have to choose any vices, but any virtue after the initial 5 MUST be balanced out by choosing 2 vices per 1 virtue. Note: A vice of level II counts as 2 vices.
  • After you have chosen your vices and virtues, list them for use during events. Note: Some of these vices and virtues will translate to Commander Mode!

* Please note that this walk through is for base information. It does not include any additions such as buffs for completing campaigns, prestige class choices, or items obtained in previous events.
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#10284722 Nov 14, 2014 at 09:00 AM · Edited 10 months ago
Sunward
222 Posts
#10278879 Esme wrote:


4. Find your character roll.

  • The list of character roll types can be found HERE. Select the roll that best suites your character. Note the passive trait on your character sheet and edit your HP or rolls as necessary.


Edited to add Character Roll.
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#11172216 Jun 15, 2015 at 11:41 AM · Edited 10 months ago
Sunward
222 Posts
Edited to reflect new Roll Battle System changes.
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#11944397 Jan 11, 2016 at 06:50 PM · Edited 10 months ago
Sunward
222 Posts
Edited to reflect new Roll Battle System changes.
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#12606577 Aug 07, 2016 at 09:41 PM · Edited 10 months ago
Sunward
222 Posts
Edited to reflect new Battle Roll System changes.
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#12884062 Nov 27, 2016 at 11:30 PM · Edited 10 months ago
Sunward
222 Posts
Edited to reflect the Character Role > Character Stat changes.
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#13426648 Sep 05, 2017 at 03:17 PM
Sunward
222 Posts
Edited to reflect the Vices and Virtues system as well as page changes in the guide.
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